Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-12 | WIP code for Amiga version: | Johannes Schickel | |
- Font displaying is not yet supported. - Intro should be glitch free - all other things are *untested* svn-id: r26113 | |||
2007-03-07 | - cleanup | Johannes Schickel | |
- some diffs for Amiga version svn-id: r26010 | |||
2007-02-24 | Add the Hand of Fate demo. | Travis Howell | |
svn-id: r25816 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | Rename Common::GF_XXX to Common::ADGF_XXX | Eugene Sandulenko | |
svn-id: r25545 | |||
2007-02-13 | (re)added flags field to ADGameDescription, with currently only one value ↵ | Max Horn | |
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539 | |||
2007-02-12 | Support for Japanese FM-Towns version. (code contributed by Florian Kagerer, ↵ | Johannes Schickel | |
modified a bit) svn-id: r25530 | |||
2007-02-04 | AdvancedDetector now has built-in fallback detection based on file lists. | Eugene Sandulenko | |
Currently only gob engine benefits from it. svn-id: r25374 | |||
2007-02-03 | Use the platform/language values computed by the detector | Max Horn | |
svn-id: r25365 | |||
2007-02-01 | ops | Johannes Schickel | |
svn-id: r25331 | |||
2007-02-01 | Handles multi language games the way gob engine does. | Johannes Schickel | |
svn-id: r25330 | |||
2007-01-30 | warnings | Gregory Montoir | |
svn-id: r25284 | |||
2007-01-29 | - adds support for FM-Towns SFX (thanks to Florian Kagerer for his source) | Johannes Schickel | |
- gets rid of GameFlags::hasAudioCD svn-id: r25258 | |||
2007-01-28 | Add more paramteres to AdvancedDetector. Not used yet. | Eugene Sandulenko | |
svn-id: r25241 | |||
2007-01-26 | remvoed some unneeded static keywords. | Johannes Schickel | |
svn-id: r25198 | |||
2007-01-25 | Lots of cleanup in the AdvancedDetector | Max Horn | |
svn-id: r25194 | |||
2007-01-25 | Adds basic support for the FM Towns version with some restrictions: | Johannes Schickel | |
- just english playable - no audio svn-id: r25188 | |||
2007-01-25 | cleanup | Johannes Schickel | |
svn-id: r25186 | |||
2007-01-25 | Using 0 flags for null id instead of KYRA2_UNK_FLAGS. | Johannes Schickel | |
svn-id: r25185 | |||
2007-01-25 | Adding language/platform overwriting removed in r25170 (by accident?) | Johannes Schickel | |
svn-id: r25184 | |||
2007-01-25 | Reduce #include dependencies | Eugene Sandulenko | |
svn-id: r25178 | |||
2007-01-25 | Don't invoke AdvancedDetector directly, but rather use ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_INIT_GAME like the other AD based engines svn-id: r25170 | |||
2007-01-25 | Merged setupGameFlags into Engine_KYRA_create (removing some obsolete code ↵ | Max Horn | |
in the process) svn-id: r25169 | |||
2007-01-24 | Add optional size parameter to ADGameFileDescription. Not used now. | Eugene Sandulenko | |
svn-id: r25164 | |||
2007-01-24 | Hide all AdvacedDetector parameters into a structure for easier maintenance | Eugene Sandulenko | |
and extensibility svn-id: r25163 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2007-01-13 | Fix for language selection. | Johannes Schickel | |
svn-id: r25071 | |||
2006-12-29 | Make ADGameFileDescription is built in directly into ADGameDescription. | Eugene Sandulenko | |
svn-id: r24947 | |||
2006-12-20 | Stripped some more real_ prefixes from function names; also added a new ↵ | Max Horn | |
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899 | |||
2006-12-19 | Changed Engine_KYRA_detectGames to use ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse svn-id: r24898 | |||
2006-12-19 | Further AdvancedDetector cleanup (in particular, renamed ↵ | Max Horn | |
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895 | |||
2006-12-19 | * Simplified code in AdvancedDetector::detectGame | Max Horn | |
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894 | |||
2006-12-19 | * Change the GameList typedef to a proper class with an additional | Max Horn | |
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893 | |||
2006-12-19 | Get rif od ARRAYSIZE in ADGameDescription | Eugene Sandulenko | |
svn-id: r24882 | |||
2006-12-19 | Got rid of ARRAYSIZE in advanceDetector calls | Eugene Sandulenko | |
svn-id: r24881 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 | |||
2006-11-10 | Next step in AdvancedDetector unification. Moved all common functions to | Eugene Sandulenko | |
macroses. Now typical usage is just list of macros with parameters and array of game details. svn-id: r24670 | |||
2006-11-09 | oops add comment about german floppy version details again | Johannes Schickel | |
svn-id: r24666 | |||
2006-11-09 | - switches to Common::AdvancedDetector | Johannes Schickel | |
- non md5 based detector removed (for now) svn-id: r24665 | |||
2006-10-22 | Some AMIGA resource loading code (of course it's still not supported). | Johannes Schickel | |
svn-id: r24461 | |||
2006-09-18 | Fixes the Macintosh related problems Krest mentioned on the IRC channel. | Johannes Schickel | |
(the user has to set the game platform to Macintosh though, since it's atm detected as DOS version) svn-id: r23929 | |||
2006-09-17 | - removes the kyra specific language flag system, and uses the language enum ↵ | Johannes Schickel | |
defined in Common for that now - also reworks the game flag system in general svn-id: r23920 | |||
2006-08-26 | Adds some framework for the Kyra2 intro, expands it a little bit and adds ↵ | Oystein Eftevaag | |
some static resources (strings, etc). Also adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry. svn-id: r23766 | |||
2006-07-31 | * Added copyright string to all engine plugins | Max Horn | |
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645 | |||
2006-07-28 | Moves the kyra2 code to kyra2.cpp and kyra2.h, renames WSAMovieV3 to ↵ | Oystein Eftevaag | |
WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation. svn-id: r23614 | |||
2006-07-27 | - moving KyraEngine_v3 declaration to newly added kyra3.h | Johannes Schickel | |
- implements a little bit init stuff - implements some music handling svn-id: r23610 | |||
2006-07-22 | - let md5_file accept a FilesystemNode too | Johannes Schickel | |
- changes some engine detectors to use it svn-id: r23559 | |||
2006-07-22 | Changes usage of FilesystemNode::name to FilesystemNode::displayName in the ↵ | Johannes Schickel | |
detector code. svn-id: r23554 | |||
2006-07-15 | A little cleanup (merges kyra1_games, kyra2_games, kyra3_games into kyra_games) | Johannes Schickel | |
svn-id: r23510 | |||
2006-07-15 | Changes names of Kyra2 and Kyra3 detected games. | Johannes Schickel | |
svn-id: r23509 |