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path: root/engines/kyra/saveload_lok.cpp
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2010-10-28KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern.Johannes Schickel
This is to avoid name similarity between KyraEngine::saveGameState(Intern) and Engine::saveGameState. svn-id: r53912
2010-10-22KYRA: Add a datatype for the item ids and convert Kyra1 to use it.Johannes Schickel
svn-id: r53696
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-09-28Fix for bug #2868581 "KYRA1: Invisible Brandon".Johannes Schickel
svn-id: r44450
2009-09-13Proper fix for bug #2835715 "KYRA: GFX glitch at the bridge". The old fix ↵Johannes Schickel
broke saves, which were made in front of the castle door. svn-id: r44065
2009-08-11Fix graphical glitches when loading saves where Brandon is in Will-O-Wisp form.Johannes Schickel
svn-id: r43285
2009-08-11Fix for bug #2835715 "KYRA: GFX glitch in Amiga version at the bridge", ↵Johannes Schickel
which was caused by featuring restoring of Brandon's position on save load, which the original did not support. svn-id: r43284
2009-08-11Fix a little graphics bug in Kyrandia 1 Amiga, when jewels are enabled.Johannes Schickel
svn-id: r43239
2009-07-11Fix graphics not updating, when loading a save in Kyra1. This fixes problems ↵Johannes Schickel
when loading saves in rooms like Brynn's temple, which play animations directly on scene enter. svn-id: r42365
2009-05-19Formatting.Johannes Schickel
svn-id: r40717
2009-05-19Remov lots of superfluous debug output.Johannes Schickel
svn-id: r40715
2009-05-17- CleanupJohannes Schickel
- LoL: fix memory leak svn-id: r40663
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-16Switched kyra1 to use the same input functionality as kyra2 and kyra3.Johannes Schickel
svn-id: r35393
2008-11-09- Implemented Engine::saveGameState for KYRAJohannes Schickel
- Changed internal save/load API to use slots instead of filename strings - Changed internal save/load API to use Common::Error svn-id: r34952
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-15also check for premature end-of-stream when loadingWillem Jan Palenstijn
svn-id: r34563
2008-09-14Fixed regression introduced with latest stream changes (it seems compressed ↵Johannes Schickel
savefiles ioFailed never returned true when only eos was set). svn-id: r34551
2008-09-01Merging more of the GSoC 2008 RTL branch: KYRAMax Horn
svn-id: r34246
2008-08-20Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". ↵Johannes Schickel
(Without Max' compressed backward seeking support for now) svn-id: r34053
2008-07-08Updated KYRA to work with the new GMM implementationChristopher Page
svn-id: r32959
2008-07-08KYRA works with the new GMM implementationChristopher Page
svn-id: r32957
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
svn-id: r32772
2008-05-12- Moved some opcodes to KyraEngine_v1Johannes Schickel
- Little variable renaming svn-id: r32053
2008-05-11Consisteny fixes:Johannes Schickel
- Renamed classes *_v1 -> *_LoK - Renamed files *_v1.* -> *_lok.* - Renamed WSAMovieV1 -> WSAMovie_v1 - Renamed WSAMovieV2 -> WSAMovie_v2 svn-id: r32042