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path: root/engines/kyra/scene_lol.cpp
AgeCommit message (Collapse)Author
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-09KYRA: Get rid of most snprintf usages.Johannes Schickel
Thanks to digitall for his initial patch, which I only altered slightly.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28KYRA: Clean up of header includes.Johannes Schickel
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738
2010-08-03KYRA: Get rid of Screen_LoL::generateLevelOverlay.Johannes Schickel
This function is actually exactly the same as Screen_v2::generateOverlay, after I fixed the implementation of the latter last commit. svn-id: r51704
2010-02-09LOL: fixed script bug in castle cimmeria that would cause out of bounds mem ↵Florian Kagerer
access (should fix bug #2948109) svn-id: r48016
2010-02-07LOL: fixed handling of invalid monster attack sfx in the Urbish mines ↵Florian Kagerer
(should fix bug no #2945950) svn-id: r47967
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-12-26LOL: - added workaround for portrait speech animations which would sometimes ↵Florian Kagerer
"freeze" - renamed some stuff svn-id: r46601
2009-12-26LOL: fixed minor bug in lamp codeFlorian Kagerer
svn-id: r46587
2009-12-24LOL: fixed minor bug in lamp codeFlorian Kagerer
svn-id: r46534
2009-12-13LOL: fixed regressionFlorian Kagerer
svn-id: r46366
2009-11-11LOL: - fixed transparency tables in PC-98 16 color versionFlorian Kagerer
- renamed some variables svn-id: r45847
2009-10-13LOL/PC-98: fixed outroFlorian Kagerer
svn-id: r45046
2009-10-11LOL/PC-98: fix decoration shape drawingFlorian Kagerer
svn-id: r44947
2009-10-09LOL/PC-98: fixed monster drawing bug (some wrong pixels)Florian Kagerer
svn-id: r44847
2009-10-08LOLLOL/PC-98: fixed ghorka swamp freeze modeFlorian Kagerer
svn-id: r44794
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-10-02LOL: cleanupFlorian Kagerer
svn-id: r44549
2009-10-02LOL/PC-98: - some more fixes for level graphics (shapes are still not quite ↵Florian Kagerer
right) - fixed heal spell svn-id: r44547
2009-09-30LOL/PC-98: - fixed TIM dialogue button text colorsFlorian Kagerer
- fixed menu text alignment svn-id: r44501
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-26LOL/PC-98: start fixing sequences (like broken arms inn and king richard ↵Florian Kagerer
getting poisoned) svn-id: r44375
2009-09-20Cleanup.Johannes Schickel
svn-id: r44228
2009-09-20Fix compilation under Linux.Johannes Schickel
svn-id: r44226
2009-09-20LOL/PC-98: start fixing color issues (still not working correctly though)Florian Kagerer
svn-id: r44223
2009-09-19LOL/PC-98: fixed block drawing (colors are still wrong)Florian Kagerer
svn-id: r44198
2009-09-19LOL: fix warning/errorFlorian Kagerer
svn-id: r44196
2009-09-19LOL: start on pc98 support (still messed up and not working though)Florian Kagerer
svn-id: r44195
2009-09-11LOL: add missing opcodeFlorian Kagerer
svn-id: r44036
2009-09-11LOL/Floppy: fixed gfx tables generationFlorian Kagerer
svn-id: r44034
2009-09-05LOL: fix inventory drawing in floppy versionFlorian Kagerer
svn-id: r43960
2009-09-03LOL: some more work on the floppy version (drawing code is still broken)Florian Kagerer
svn-id: r43923
2009-09-02LOL: update kyra.dat with floppy version data (floppy version still doesn't ↵Florian Kagerer
work, though) svn-id: r43904
2009-08-16Fix format arugments in LoL code. (triggered via -Wformat-security)Johannes Schickel
svn-id: r43444
2009-07-08LOL: rename new function in last commit according to LordHoto's suggestionFlorian Kagerer
svn-id: r42270
2009-07-08LOL: fix long standing bugs in the battle system (hit chance, damage, etc) ↵Florian Kagerer
by adapting original style random number generator svn-id: r42269
2009-06-29Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.Johannes Schickel
svn-id: r41947
2009-06-29Change LoLEngine::generateBrightnessPalette to take Palette objects as ↵Johannes Schickel
parameters. svn-id: r41944
2009-06-29Changed LoLEngine::setPaletteBrightness to take an Palette object.Johannes Schickel
svn-id: r41943
2009-06-25Change Screen_LoL genereta overlay functionallity to accept a Palette object ↵Johannes Schickel
as source. svn-id: r41884
2009-06-25Use Screen::loadPalette instead of Resource::loadFileToBuf.Johannes Schickel
svn-id: r41877
2009-06-22- Changed the following Screen functions to take a reference to a Palette ↵Johannes Schickel
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
svn-id: r41741
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
svn-id: r41740
2009-06-21LOL: minor fix for floating cursorsFlorian Kagerer
svn-id: r41735
2009-06-18Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ↵Johannes Schickel
proper event recording, also the probability for generated numbers is actually nearly the same) svn-id: r41646
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398