Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-09 | KYRA: Get rid of most snprintf usages. | Johannes Schickel | |
Thanks to digitall for his initial patch, which I only altered slightly. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | KYRA: Clean up of header includes. | Johannes Schickel | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2010-10-23 | ALL: Fix indention (whitespaces -> tabs) | Max Horn | |
svn-id: r53738 | |||
2010-08-03 | KYRA: Get rid of Screen_LoL::generateLevelOverlay. | Johannes Schickel | |
This function is actually exactly the same as Screen_v2::generateOverlay, after I fixed the implementation of the latter last commit. svn-id: r51704 | |||
2010-02-09 | LOL: fixed script bug in castle cimmeria that would cause out of bounds mem ↵ | Florian Kagerer | |
access (should fix bug #2948109) svn-id: r48016 | |||
2010-02-07 | LOL: fixed handling of invalid monster attack sfx in the Urbish mines ↵ | Florian Kagerer | |
(should fix bug no #2945950) svn-id: r47967 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-12-26 | LOL: - added workaround for portrait speech animations which would sometimes ↵ | Florian Kagerer | |
"freeze" - renamed some stuff svn-id: r46601 | |||
2009-12-26 | LOL: fixed minor bug in lamp code | Florian Kagerer | |
svn-id: r46587 | |||
2009-12-24 | LOL: fixed minor bug in lamp code | Florian Kagerer | |
svn-id: r46534 | |||
2009-12-13 | LOL: fixed regression | Florian Kagerer | |
svn-id: r46366 | |||
2009-11-11 | LOL: - fixed transparency tables in PC-98 16 color version | Florian Kagerer | |
- renamed some variables svn-id: r45847 | |||
2009-10-13 | LOL/PC-98: fixed outro | Florian Kagerer | |
svn-id: r45046 | |||
2009-10-11 | LOL/PC-98: fix decoration shape drawing | Florian Kagerer | |
svn-id: r44947 | |||
2009-10-09 | LOL/PC-98: fixed monster drawing bug (some wrong pixels) | Florian Kagerer | |
svn-id: r44847 | |||
2009-10-08 | LOLLOL/PC-98: fixed ghorka swamp freeze mode | Florian Kagerer | |
svn-id: r44794 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-10-02 | LOL: cleanup | Florian Kagerer | |
svn-id: r44549 | |||
2009-10-02 | LOL/PC-98: - some more fixes for level graphics (shapes are still not quite ↵ | Florian Kagerer | |
right) - fixed heal spell svn-id: r44547 | |||
2009-09-30 | LOL/PC-98: - fixed TIM dialogue button text colors | Florian Kagerer | |
- fixed menu text alignment svn-id: r44501 | |||
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵ | Max Horn | |
things) svn-id: r44495 | |||
2009-09-26 | LOL/PC-98: start fixing sequences (like broken arms inn and king richard ↵ | Florian Kagerer | |
getting poisoned) svn-id: r44375 | |||
2009-09-20 | Cleanup. | Johannes Schickel | |
svn-id: r44228 | |||
2009-09-20 | Fix compilation under Linux. | Johannes Schickel | |
svn-id: r44226 | |||
2009-09-20 | LOL/PC-98: start fixing color issues (still not working correctly though) | Florian Kagerer | |
svn-id: r44223 | |||
2009-09-19 | LOL/PC-98: fixed block drawing (colors are still wrong) | Florian Kagerer | |
svn-id: r44198 | |||
2009-09-19 | LOL: fix warning/error | Florian Kagerer | |
svn-id: r44196 | |||
2009-09-19 | LOL: start on pc98 support (still messed up and not working though) | Florian Kagerer | |
svn-id: r44195 | |||
2009-09-11 | LOL: add missing opcode | Florian Kagerer | |
svn-id: r44036 | |||
2009-09-11 | LOL/Floppy: fixed gfx tables generation | Florian Kagerer | |
svn-id: r44034 | |||
2009-09-05 | LOL: fix inventory drawing in floppy version | Florian Kagerer | |
svn-id: r43960 | |||
2009-09-03 | LOL: some more work on the floppy version (drawing code is still broken) | Florian Kagerer | |
svn-id: r43923 | |||
2009-09-02 | LOL: update kyra.dat with floppy version data (floppy version still doesn't ↵ | Florian Kagerer | |
work, though) svn-id: r43904 | |||
2009-08-16 | Fix format arugments in LoL code. (triggered via -Wformat-security) | Johannes Schickel | |
svn-id: r43444 | |||
2009-07-08 | LOL: rename new function in last commit according to LordHoto's suggestion | Florian Kagerer | |
svn-id: r42270 | |||
2009-07-08 | LOL: fix long standing bugs in the battle system (hit chance, damage, etc) ↵ | Florian Kagerer | |
by adapting original style random number generator svn-id: r42269 | |||
2009-06-29 | Change Screen_LoL::loadSpecialColors to take an Palette object as parameter. | Johannes Schickel | |
svn-id: r41947 | |||
2009-06-29 | Change LoLEngine::generateBrightnessPalette to take Palette objects as ↵ | Johannes Schickel | |
parameters. svn-id: r41944 | |||
2009-06-29 | Changed LoLEngine::setPaletteBrightness to take an Palette object. | Johannes Schickel | |
svn-id: r41943 | |||
2009-06-25 | Change Screen_LoL genereta overlay functionallity to accept a Palette object ↵ | Johannes Schickel | |
as source. svn-id: r41884 | |||
2009-06-25 | Use Screen::loadPalette instead of Resource::loadFileToBuf. | Johannes Schickel | |
svn-id: r41877 | |||
2009-06-22 | - Changed the following Screen functions to take a reference to a Palette ↵ | Johannes Schickel | |
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743 | |||
2009-06-22 | Changed Screen::getPalette to return a reference to a Palette object. | Johannes Schickel | |
svn-id: r41741 | |||
2009-06-22 | Got rid of Screen::_currentPalette. | Johannes Schickel | |
svn-id: r41740 | |||
2009-06-21 | LOL: minor fix for floating cursors | Florian Kagerer | |
svn-id: r41735 | |||
2009-06-18 | Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ↵ | Johannes Schickel | |
proper event recording, also the probability for generated numbers is actually nearly the same) svn-id: r41646 | |||
2009-06-09 | - Moved Screen_v2::copyWsaRect to Screen::copyWsaRect | Johannes Schickel | |
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398 |