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path: root/engines/kyra/scene_lol.cpp
AgeCommit message (Expand)Author
2009-06-25Change Screen_LoL genereta overlay functionallity to accept a Palette object ...Johannes Schickel
2009-06-25Use Screen::loadPalette instead of Resource::loadFileToBuf.Johannes Schickel
2009-06-22- Changed the following Screen functions to take a reference to a Palette obj...Johannes Schickel
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
2009-06-21LOL: minor fix for floating cursorsFlorian Kagerer
2009-06-18Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ...Johannes Schickel
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use _flags...Johannes Schickel
2009-06-03LOL: fixed minor bug in shakeScene() which caused a graphics glitch when drop...Florian Kagerer
2009-06-02Formatting and whitespaces again.Johannes Schickel
2009-06-02Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variabl...Johannes Schickel
2009-06-01Cleanup.Johannes Schickel
2009-06-01Change LoLEngine::delay to be conform with KyraEngine_v1::delay. (remove spec...Johannes Schickel
2009-05-31LOL: implemented magic viper attack (used by wraiths in white tower level 3)Florian Kagerer
2009-05-30LOL: - implemented urbish mines gas explosion Florian Kagerer
2009-05-29Formatting.Johannes Schickel
2009-05-28LOL: - fix valgrind warningFlorian Kagerer
2009-05-25LOL: implemented support for the mine carFlorian Kagerer
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
2009-05-21LOL: - implemented freeze spellFlorian Kagerer
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
2009-05-17Formatting.Johannes Schickel
2009-05-15LOL: implemented pit drop animationFlorian Kagerer
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is wron...Florian Kagerer
2009-04-04LOL: implemented compassFlorian Kagerer
2009-04-04LOL: - minor item drawing bug fixFlorian Kagerer
2009-04-04LOL: - reverted last commit which would break map shape drawing (I have now c...Florian Kagerer
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
2009-03-28LOL: - implemented opcode required for operating the floor plates in the thug...Florian Kagerer
2009-03-28LOL: - Level temp data now get stored in memory so you can now return to a le...Florian Kagerer
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
2009-03-21LOL: - added drawing code for certain gfx (blood and slime spots on the floor...Florian Kagerer
2009-03-21LOL: The guards will now attack you when you throw certain items at them. The...Florian Kagerer
2009-03-16LOL: - implemented item throwingFlorian Kagerer
2009-03-15LOL: - implemented original style random number generator for moving around t...Florian Kagerer
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
2009-03-14LOL: magic atlas can now be picked up (but it can't be used)Florian Kagerer
2009-03-10LOL: - some opcodes and interface code so that you can at least get out of th...Florian Kagerer
2009-03-09LOL: added scene animations (like that fountain right at the start)Florian Kagerer
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...Florian Kagerer
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-06LOL: - doors can now be opened and closedFlorian Kagerer
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ma...Florian Kagerer
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ...Florian Kagerer
2009-02-21LOL: implemented timers (only text fading for now)Florian Kagerer
2009-02-16LOL: - more work on the user interfaceFlorian Kagerer