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path: root/engines/kyra/scene_rpg.cpp
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2012-11-18KYRA: (EOB) - cleaning up CGA/EGA graphics codeathrxx
- fix some glitches in CGA rendering mode - revert most of 66da4777d476c6a9fc2a13351e3b30afc748fd94 (instead of having lots of EGA dithering routines throughout the whole EOB code we're going to implement some post-processing code in updateScreen())
2012-03-05KYRA: Some formatting fixes.Johannes Schickel
2012-02-21KYRA: (EOB) - implement EGA mode (hi res dithering) for EOB IIathrxx
(also fix various thing connected to CGA/EGA modes)
2012-02-21KYRA: (EOB) - implement EGA graphics mode for EOB1athrxx
2012-02-21KYRA: (EOB) - fix EOB1 door clippingathrxx
(this was done in the same way as in EOB2 and LOL, but it has to be slightly different)
2012-02-21KYRA: (EOB) - complete CGA graphics mode implementationathrxx
2012-02-21KYRA: (EOB) - start work on CGA and EGA graphics modesathrxx
2011-12-26KYRA: Merge Screen_Rpg with Screen (for now).Johannes Schickel
This should(!) fix ARM compilation issues due to virtual inheritance.
2011-12-26KYRA: (EOB/LOL) - move eob/lol specific screen code to new classathrxx
2011-12-26KYRA: (EOB/LOL) - cleanup common codeathrxx
(rename some stuff and move EOB/LOL common code to separate files)