index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
kyra
/
screen.cpp
Age
Commit message (
Expand
)
Author
2009-06-29
Add a "fill" method to Palette.
Johannes Schickel
2009-06-29
Modified Palette::load*Palette definition.
Johannes Schickel
2009-06-26
Implement palette difference in Kanji drawing code for PC98.
Johannes Schickel
2009-06-26
Implement PC98 text mode color palette.
Johannes Schickel
2009-06-25
Only initialize palettes with 16 colors in (real) 16 color games.
Johannes Schickel
2009-06-25
Store palettes in a Common::Array instead of a fixed size array.
Johannes Schickel
2009-06-25
Cleanup palette setup.
Johannes Schickel
2009-06-25
Implement proper AMIGA to VGA color conversion.
Johannes Schickel
2009-06-25
Implement proper VGA (a color component in [0, 63]) to our palette format (co...
Johannes Schickel
2009-06-25
Readd PC98 palette loading for LoL 16 color.
Johannes Schickel
2009-06-25
Strip trailing whitespaces and tabs.
Johannes Schickel
2009-06-22
Fix memory leak.
Johannes Schickel
2009-06-22
- Fixed regression in Screen::fadeToBlack
Johannes Schickel
2009-06-22
Changed Screen::loadPalette to take a reference to a Palette object instead o...
Johannes Schickel
2009-06-22
Changed Screen::loadBitmap and Movie::open to take an optional Palette pointe...
Johannes Schickel
2009-06-22
- Changed the following Screen functions to take a reference to a Palette obj...
Johannes Schickel
2009-06-22
Add wrapper functionality for copying full palettes.
Johannes Schickel
2009-06-22
Changed Screen::getPalette to return a reference to a Palette object.
Johannes Schickel
2009-06-22
Got rid of Screen::_currentPalette.
Johannes Schickel
2009-06-22
Start refactoring palette handling into new class "Palette".
Johannes Schickel
2009-06-21
Cleanup.
Johannes Schickel
2009-06-21
Fix drawing of sharp s.
Johannes Schickel
2009-06-21
Prevent font code to draw characters not included in the font.
Johannes Schickel
2009-06-15
LOL: - started on the ingame menu code (death menu, load menu and main menu)
Florian Kagerer
2009-06-09
- Moved Screen_v2::copyWsaRect to Screen::copyWsaRect
Johannes Schickel
2009-06-08
Cleanup.
Johannes Schickel
2009-06-08
Fix out of bounds memory access in Screen::drawShape.
Johannes Schickel
2009-06-07
Remove unneeded functionality from Screen.
Johannes Schickel
2009-06-01
- Fix some valgrind warnings
Johannes Schickel
2009-05-29
More formatting.
Johannes Schickel
2009-05-29
Cleanup.
Johannes Schickel
2009-05-29
Fix valgrind warnings.
Johannes Schickel
2009-05-29
Cleanup and slight bugfix in drawShapeProcessLineScale* functions.
Johannes Schickel
2009-05-21
Remove trailing tabs/whitespaces.
Johannes Schickel
2009-05-19
Formatting.
Johannes Schickel
2009-05-19
Remov lots of superfluous debug output.
Johannes Schickel
2009-05-17
- Fix mouse cursor visibilty on load game in LoL
Johannes Schickel
2009-04-27
LOL: added some drawing code and fixed some bugs
Florian Kagerer
2009-04-25
LOL: - Started implementing the fighting system. The damage inflicted is wron...
Florian Kagerer
2009-04-11
KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code ...
Max Horn
2009-03-21
LOL: - added drawing code for certain gfx (blood and slime spots on the floor...
Florian Kagerer
2009-03-17
LOL: added some new drawing code required for some shapes and fixed a minor t...
Florian Kagerer
2009-03-01
LOL: implemented some monster related code (monsters now get placed in the ma...
Florian Kagerer
2009-02-17
Fix for long delay while fading palette in Zanthia's home, when mixing potions.
Johannes Schickel
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-12-18
Clean up cursor stack on engine quit properly.
Johannes Schickel
2008-12-04
Removed obsolete refs to OSystem::kFeatureAutoComputeDirtyRects
Max Horn
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-10-02
Engine class changed:
Max Horn
2008-09-30
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...
Max Horn
[prev]
[next]