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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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screen.cpp
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Author
2009-08-09
Clear the destination page for bitmap loading, this fixes graphics artifacts ...
Johannes Schickel
2009-08-09
Add support for the font format used in Kyrandia 1 Amiga. (font colors are wr...
Johannes Schickel
2009-08-09
Create a "Font" interface and create a "DOSFont" implementation for handling ...
Johannes Schickel
2009-08-09
Cleanup AMIGA graphics conversion.
Johannes Schickel
2009-07-26
Simplify KYRA's SJIS font loading code.
Johannes Schickel
2009-07-26
Change the way the font data for SJIS fonts is load.
Johannes Schickel
2009-07-26
Change KYRA to use our SJIS font, when it's available.
Johannes Schickel
2009-07-11
Removed the now uneeded "Screen::_disableScreen" flag.
Johannes Schickel
2009-07-07
Change "FM-Towns" to "FM-TOWNS" for consistency.
Johannes Schickel
2009-07-07
- Rename FontSJIS::enableShadow to enableOutline.
Johannes Schickel
2009-07-07
- Added support for outlined FM-Towns ROM drawing
Johannes Schickel
2009-07-07
Adapt KYRA to use the new Graphics::FontSJIS code.
Johannes Schickel
2009-07-04
KYRA: fix minor bug in Screen::drawShape()
Florian Kagerer
2009-06-29
Fix invisible mouse cursor, when picking up items.
Johannes Schickel
2009-06-29
Fix bug in drawShape.
Johannes Schickel
2009-06-29
Fix bug in drawShape, which caused invisibility in Kyra1 to be displayed inco...
Johannes Schickel
2009-06-29
Fix kyra2/kyra3 mouse cursor related regressions, introduced with r41959.
Johannes Schickel
2009-06-29
- Get rid of code duplication for mouse cursor setup
Johannes Schickel
2009-06-29
Add a "fill" method to Palette.
Johannes Schickel
2009-06-29
Modified Palette::load*Palette definition.
Johannes Schickel
2009-06-26
Implement palette difference in Kanji drawing code for PC98.
Johannes Schickel
2009-06-26
Implement PC98 text mode color palette.
Johannes Schickel
2009-06-25
Only initialize palettes with 16 colors in (real) 16 color games.
Johannes Schickel
2009-06-25
Store palettes in a Common::Array instead of a fixed size array.
Johannes Schickel
2009-06-25
Cleanup palette setup.
Johannes Schickel
2009-06-25
Implement proper AMIGA to VGA color conversion.
Johannes Schickel
2009-06-25
Implement proper VGA (a color component in [0, 63]) to our palette format (co...
Johannes Schickel
2009-06-25
Readd PC98 palette loading for LoL 16 color.
Johannes Schickel
2009-06-25
Strip trailing whitespaces and tabs.
Johannes Schickel
2009-06-22
Fix memory leak.
Johannes Schickel
2009-06-22
- Fixed regression in Screen::fadeToBlack
Johannes Schickel
2009-06-22
Changed Screen::loadPalette to take a reference to a Palette object instead o...
Johannes Schickel
2009-06-22
Changed Screen::loadBitmap and Movie::open to take an optional Palette pointe...
Johannes Schickel
2009-06-22
- Changed the following Screen functions to take a reference to a Palette obj...
Johannes Schickel
2009-06-22
Add wrapper functionality for copying full palettes.
Johannes Schickel
2009-06-22
Changed Screen::getPalette to return a reference to a Palette object.
Johannes Schickel
2009-06-22
Got rid of Screen::_currentPalette.
Johannes Schickel
2009-06-22
Start refactoring palette handling into new class "Palette".
Johannes Schickel
2009-06-21
Cleanup.
Johannes Schickel
2009-06-21
Fix drawing of sharp s.
Johannes Schickel
2009-06-21
Prevent font code to draw characters not included in the font.
Johannes Schickel
2009-06-15
LOL: - started on the ingame menu code (death menu, load menu and main menu)
Florian Kagerer
2009-06-09
- Moved Screen_v2::copyWsaRect to Screen::copyWsaRect
Johannes Schickel
2009-06-08
Cleanup.
Johannes Schickel
2009-06-08
Fix out of bounds memory access in Screen::drawShape.
Johannes Schickel
2009-06-07
Remove unneeded functionality from Screen.
Johannes Schickel
2009-06-01
- Fix some valgrind warnings
Johannes Schickel
2009-05-29
More formatting.
Johannes Schickel
2009-05-29
Cleanup.
Johannes Schickel
2009-05-29
Fix valgrind warnings.
Johannes Schickel
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