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path: root/engines/kyra/screen.cpp
AgeCommit message (Expand)Author
2009-10-06KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when t...Florian Kagerer
2009-10-04LoL PC98: Fix thumbnail creation for quick saves and autosave.Johannes Schickel
2009-09-30Adapt KYRA engine to use the ASCII and half-width katakana support of the SJI...Johannes Schickel
2009-09-30Cleanup: got rid of Screen::ShadeType.Johannes Schickel
2009-09-30Implemented support for drawing 8x16 chars from our custom SJIS font.Johannes Schickel
2009-09-26LOL/PC-98: fix menu colorsFlorian Kagerer
2009-09-20Fix removal of SJIS characters in LoL PC98 menu.Johannes Schickel
2009-09-20Add checks for half-width katakana, which are currently unsupported.Johannes Schickel
2009-08-19Use Common::List::empty instead of Common::List::size, which is faster for ch...Johannes Schickel
2009-08-19Make KYRA only call OSystem::updateScreen from inside Screen::updateScreen, w...Johannes Schickel
2009-08-19Implemented proper character selection of Lands of Lore PC98.Johannes Schickel
2009-08-17Fix possible out of bounds access in Screen::drawShape.Johannes Schickel
2009-08-16Fix valgrind warnings.Johannes Schickel
2009-08-13Little optimization in Screen::setPaletteIndex, now it only resets the palett...Johannes Schickel
2009-08-12Add a slight paranoia check to drawCharANSI.Johannes Schickel
2009-08-11Enable dirty rect handling for the Amiga version again.Johannes Schickel
2009-08-11Cleanup.Johannes Schickel
2009-08-10- Fix AMIGA to DOS palette conversionJohannes Schickel
2009-08-10Use interface palette for mouse cursor in Kyra1 amiga, when it's enabled.Johannes Schickel
2009-08-10Enable interface text fading in Kyra1 amiga again.Johannes Schickel
2009-08-10Fix interface text color.Johannes Schickel
2009-08-10Initial support for correct colors in the interface of Kyra1 AMIGA.Johannes Schickel
2009-08-09Clear the destination page for bitmap loading, this fixes graphics artifacts ...Johannes Schickel
2009-08-09Add support for the font format used in Kyrandia 1 Amiga. (font colors are wr...Johannes Schickel
2009-08-09Create a "Font" interface and create a "DOSFont" implementation for handling ...Johannes Schickel
2009-08-09Cleanup AMIGA graphics conversion.Johannes Schickel
2009-07-26Simplify KYRA's SJIS font loading code.Johannes Schickel
2009-07-26Change the way the font data for SJIS fonts is load.Johannes Schickel
2009-07-26Change KYRA to use our SJIS font, when it's available.Johannes Schickel
2009-07-11Removed the now uneeded "Screen::_disableScreen" flag.Johannes Schickel
2009-07-07Change "FM-Towns" to "FM-TOWNS" for consistency.Johannes Schickel
2009-07-07- Rename FontSJIS::enableShadow to enableOutline.Johannes Schickel
2009-07-07- Added support for outlined FM-Towns ROM drawingJohannes Schickel
2009-07-07Adapt KYRA to use the new Graphics::FontSJIS code.Johannes Schickel
2009-07-04KYRA: fix minor bug in Screen::drawShape()Florian Kagerer
2009-06-29Fix invisible mouse cursor, when picking up items.Johannes Schickel
2009-06-29Fix bug in drawShape.Johannes Schickel
2009-06-29Fix bug in drawShape, which caused invisibility in Kyra1 to be displayed inco...Johannes Schickel
2009-06-29Fix kyra2/kyra3 mouse cursor related regressions, introduced with r41959.Johannes Schickel
2009-06-29- Get rid of code duplication for mouse cursor setupJohannes Schickel
2009-06-29Add a "fill" method to Palette.Johannes Schickel
2009-06-29Modified Palette::load*Palette definition.Johannes Schickel
2009-06-26Implement palette difference in Kanji drawing code for PC98.Johannes Schickel
2009-06-26Implement PC98 text mode color palette.Johannes Schickel
2009-06-25Only initialize palettes with 16 colors in (real) 16 color games.Johannes Schickel
2009-06-25Store palettes in a Common::Array instead of a fixed size array.Johannes Schickel
2009-06-25Cleanup palette setup.Johannes Schickel
2009-06-25Implement proper AMIGA to VGA color conversion.Johannes Schickel
2009-06-25Implement proper VGA (a color component in [0, 63]) to our palette format (co...Johannes Schickel
2009-06-25Readd PC98 palette loading for LoL 16 color.Johannes Schickel