Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-29 | Fix bug in drawShape. | Johannes Schickel | |
svn-id: r41964 | |||
2009-06-29 | Fix bug in drawShape, which caused invisibility in Kyra1 to be displayed ↵ | Johannes Schickel | |
incorrectly. svn-id: r41962 | |||
2009-06-29 | Fix kyra2/kyra3 mouse cursor related regressions, introduced with r41959. | Johannes Schickel | |
svn-id: r41960 | |||
2009-06-29 | - Get rid of code duplication for mouse cursor setup | Johannes Schickel | |
- Fix mouse cursor colors in LoL PC98 (This commit might introduce regressions, since it changes the key color the mouse cursor uses) svn-id: r41959 | |||
2009-06-29 | Add a "fill" method to Palette. | Johannes Schickel | |
svn-id: r41952 | |||
2009-06-29 | Modified Palette::load*Palette definition. | Johannes Schickel | |
svn-id: r41941 | |||
2009-06-26 | Implement palette difference in Kanji drawing code for PC98. | Johannes Schickel | |
svn-id: r41896 | |||
2009-06-26 | Implement PC98 text mode color palette. | Johannes Schickel | |
svn-id: r41895 | |||
2009-06-25 | Only initialize palettes with 16 colors in (real) 16 color games. | Johannes Schickel | |
svn-id: r41892 | |||
2009-06-25 | Store palettes in a Common::Array instead of a fixed size array. | Johannes Schickel | |
svn-id: r41891 | |||
2009-06-25 | Cleanup palette setup. | Johannes Schickel | |
svn-id: r41890 | |||
2009-06-25 | Implement proper AMIGA to VGA color conversion. | Johannes Schickel | |
svn-id: r41852 | |||
2009-06-25 | Implement proper VGA (a color component in [0, 63]) to our palette format ↵ | Johannes Schickel | |
(color component in [0, 255]) conversion. svn-id: r41851 | |||
2009-06-25 | Readd PC98 palette loading for LoL 16 color. | Johannes Schickel | |
svn-id: r41850 | |||
2009-06-25 | Strip trailing whitespaces and tabs. | Johannes Schickel | |
svn-id: r41848 | |||
2009-06-22 | Fix memory leak. | Johannes Schickel | |
svn-id: r41747 | |||
2009-06-22 | - Fixed regression in Screen::fadeToBlack | Johannes Schickel | |
- Fixed some palette regressions in Kyra1 Amiga (only the intro works currently) svn-id: r41746 | |||
2009-06-22 | Changed Screen::loadPalette to take a reference to a Palette object instead ↵ | Johannes Schickel | |
of an array. svn-id: r41745 | |||
2009-06-22 | Changed Screen::loadBitmap and Movie::open to take an optional Palette ↵ | Johannes Schickel | |
pointer instead of an optional array pointer. svn-id: r41744 | |||
2009-06-22 | - Changed the following Screen functions to take a reference to a Palette ↵ | Johannes Schickel | |
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743 | |||
2009-06-22 | Add wrapper functionality for copying full palettes. | Johannes Schickel | |
svn-id: r41742 | |||
2009-06-22 | Changed Screen::getPalette to return a reference to a Palette object. | Johannes Schickel | |
svn-id: r41741 | |||
2009-06-22 | Got rid of Screen::_currentPalette. | Johannes Schickel | |
svn-id: r41740 | |||
2009-06-22 | Start refactoring palette handling into new class "Palette". | Johannes Schickel | |
svn-id: r41739 | |||
2009-06-21 | Cleanup. | Johannes Schickel | |
svn-id: r41723 | |||
2009-06-21 | Fix drawing of sharp s. | Johannes Schickel | |
svn-id: r41719 | |||
2009-06-21 | Prevent font code to draw characters not included in the font. | Johannes Schickel | |
svn-id: r41718 | |||
2009-06-15 | LOL: - started on the ingame menu code (death menu, load menu and main menu) | Florian Kagerer | |
- fixed regression in kyra gui code (broken menu highlighting) - fixed minor bug in animation code svn-id: r41557 | |||
2009-06-09 | - Moved Screen_v2::copyWsaRect to Screen::copyWsaRect | Johannes Schickel | |
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398 | |||
2009-06-08 | Cleanup. | Johannes Schickel | |
svn-id: r41381 | |||
2009-06-08 | Fix out of bounds memory access in Screen::drawShape. | Johannes Schickel | |
svn-id: r41379 | |||
2009-06-07 | Remove unneeded functionality from Screen. | Johannes Schickel | |
svn-id: r41357 | |||
2009-06-01 | - Fix some valgrind warnings | Johannes Schickel | |
- Fix original bug in the Lands of Lore credits, which messed up some headings (the original didn't display them at all for some reason) svn-id: r41111 | |||
2009-05-29 | More formatting. | Johannes Schickel | |
svn-id: r40994 | |||
2009-05-29 | Cleanup. | Johannes Schickel | |
svn-id: r40986 | |||
2009-05-29 | Fix valgrind warnings. | Johannes Schickel | |
svn-id: r40983 | |||
2009-05-29 | Cleanup and slight bugfix in drawShapeProcessLineScale* functions. | Johannes Schickel | |
svn-id: r40982 | |||
2009-05-21 | Remove trailing tabs/whitespaces. | Johannes Schickel | |
svn-id: r40760 | |||
2009-05-19 | Formatting. | Johannes Schickel | |
svn-id: r40717 | |||
2009-05-19 | Remov lots of superfluous debug output. | Johannes Schickel | |
svn-id: r40715 | |||
2009-05-17 | - Fix mouse cursor visibilty on load game in LoL | Johannes Schickel | |
- Only show mouse cursor after cursor change, when the mouse was visible svn-id: r40669 | |||
2009-04-27 | LOL: added some drawing code and fixed some bugs | Florian Kagerer | |
svn-id: r40167 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-04-11 | KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code ↵ | Max Horn | |
by code similiar to the one used in SAGA and the frontend GUI code svn-id: r39929 | |||
2009-03-21 | LOL: - added drawing code for certain gfx (blood and slime spots on the ↵ | Florian Kagerer | |
floor, teleporters, ice walls) svn-id: r39599 | |||
2009-03-17 | LOL: added some new drawing code required for some shapes and fixed a minor ↵ | Florian Kagerer | |
text displaying bug svn-id: r39487 | |||
2009-03-01 | LOL: implemented some monster related code (monsters now get placed in the ↵ | Florian Kagerer | |
maze, but they still don't do anything) svn-id: r39039 | |||
2009-02-17 | Fix for long delay while fading palette in Zanthia's home, when mixing potions. | Johannes Schickel | |
svn-id: r38425 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-18 | Clean up cursor stack on engine quit properly. | Johannes Schickel | |
svn-id: r35427 |