Age | Commit message (Collapse) | Author |
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svn-id: r23916
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svn-id: r23886
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svn-id: r23881
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I commit it to branch though)
- initializes an uninitiliazied variable which caused crashes from time to time
svn-id: r23878
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- Less redrawing while loading a savegame.
svn-id: r23864
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svn-id: r23863
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salty-horse reported on irc.
svn-id: r23849
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not a bit flag...
svn-id: r23834
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svn-id: r23789
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some static resources (strings, etc). Also
adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry.
svn-id: r23766
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svn-id: r23637
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- show mouse cursor in Screen::setMouseCursor if it's allready shown
- a little bit more kyra3 init stuff
svn-id: r23623
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- implements a bit more init functions for kyra3
- removes hacked mouse cursor
- changes Resource::fileData to accept a null pointer for size
svn-id: r23622
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- nicer error messages when no font files are found
- implements nicer way to load fonts
svn-id: r23531
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svn-id: r22903
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svn-id: r22888
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svn-id: r22719
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- introduces Screen::getCPagePtr and Screen::getPageRect (which should ease the introduction of dirty rect handling)
- moves KyraEngine::loadBitmap to Screen
svn-id: r22716
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svn-id: r22662
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
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svn-id: r22623
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- deletes Screen::drawPixel
svn-id: r22622
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svn-id: r22610
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svn-id: r22556
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- adds screen dim tables for kyra3
- adds palette / screen backup for the vqa player
- small changes in the vqa player to use the Kyra::Screen functions
- adds (partially implemented/unimplemented) main menu drawing/handling functions (nothing to see yet)
svn-id: r22528
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managment is implemented.
svn-id: r22402
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svn-id: r22385
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- starts to clean up the engine initalisation code
svn-id: r22308
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svn-id: r22307
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- Uses copyRegion without transparency checking to fix credits drawing bugs
svn-id: r21989
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to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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svn-id: r21394
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drinks will be correct. Also fixes a bug where an animation
(Brandon ringing the bells) would play too quickly.
svn-id: r21354
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- implements cmd_brandonToStoneSequence and cmd_pauseMusicSeconds
svn-id: r21320
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pending events so that the it won't have to do a little dance, catching up,
every time you enter a room.
svn-id: r21316
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several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
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levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
svn-id: r20678
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svn-id: r20582
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