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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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screen.h
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Author
2009-12-06
Fix overflow of glyph count for CREDIT6.FNT, this fixes credits for Kyra1 flo...
Johannes Schickel
2009-10-11
Cleanup.
Johannes Schickel
2009-10-11
Revert changes to graphics/sjis.h in r44709.
Johannes Schickel
2009-10-10
LOL/PC-98: implemented drawing code for teleporters
Florian Kagerer
2009-10-10
LOL/PC-98: fixed two minor bugs
Florian Kagerer
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-10-04
Some fixes to comply with our coding guidelines.
Johannes Schickel
2009-09-30
Adapt KYRA engine to use the ASCII and half-width katakana support of the SJI...
Johannes Schickel
2009-09-30
Cleanup: got rid of Screen::ShadeType.
Johannes Schickel
2009-09-20
Fix removal of SJIS characters in LoL PC98 menu.
Johannes Schickel
2009-08-19
Make KYRA only call OSystem::updateScreen from inside Screen::updateScreen, w...
Johannes Schickel
2009-08-11
Enable dirty rect handling for the Amiga version again.
Johannes Schickel
2009-08-11
Cleanup.
Johannes Schickel
2009-08-11
Fix thumbnails for savegames made via the in-game GUI of Kyrandia 1 Amiga.
Johannes Schickel
2009-08-10
Fix interface text color.
Johannes Schickel
2009-08-10
Initial support for correct colors in the interface of Kyra1 AMIGA.
Johannes Schickel
2009-08-09
Add support for the font format used in Kyrandia 1 Amiga. (font colors are wr...
Johannes Schickel
2009-08-09
Create a "Font" interface and create a "DOSFont" implementation for handling ...
Johannes Schickel
2009-08-09
Cleanup AMIGA graphics conversion.
Johannes Schickel
2009-07-11
Removed the now uneeded "Screen::_disableScreen" flag.
Johannes Schickel
2009-07-07
Adapt KYRA to use the new Graphics::FontSJIS code.
Johannes Schickel
2009-07-04
KYRA: fix minor bug in Screen::drawShape()
Florian Kagerer
2009-06-29
Fix kyra2/kyra3 mouse cursor related regressions, introduced with r41959.
Johannes Schickel
2009-06-29
- Get rid of code duplication for mouse cursor setup
Johannes Schickel
2009-06-29
Add a "fill" method to Palette.
Johannes Schickel
2009-06-29
Modified Palette::load*Palette definition.
Johannes Schickel
2009-06-25
Store palettes in a Common::Array instead of a fixed size array.
Johannes Schickel
2009-06-25
Add a const "getData" access method to Palette.
Johannes Schickel
2009-06-25
Implement proper color index conversion for Lands of Lore PC98. (The intro an...
Johannes Schickel
2009-06-25
Readd PC98 palette loading for LoL 16 color.
Johannes Schickel
2009-06-25
Implement palette fading for 16 color version of Kyrandia 1.
Johannes Schickel
2009-06-25
Implement properly colored mouse cursors in 16 color version of Kyrandia 1.
Johannes Schickel
2009-06-25
Initial support for Kyrandia 1 PC-9801 Japanese 16 color.
Johannes Schickel
2009-06-22
- Fixed regression in Screen::fadeToBlack
Johannes Schickel
2009-06-22
Changed Screen::loadPalette to take a reference to a Palette object instead o...
Johannes Schickel
2009-06-22
Changed Screen::loadBitmap and Movie::open to take an optional Palette pointe...
Johannes Schickel
2009-06-22
- Changed the following Screen functions to take a reference to a Palette obj...
Johannes Schickel
2009-06-22
Add wrapper functionality for copying full palettes.
Johannes Schickel
2009-06-22
Changed Screen::getPalette to return a reference to a Palette object.
Johannes Schickel
2009-06-22
Got rid of Screen::_currentPalette.
Johannes Schickel
2009-06-22
Start refactoring palette handling into new class "Palette".
Johannes Schickel
2009-06-21
Fix drawing of sharp s.
Johannes Schickel
2009-06-21
Prevent font code to draw characters not included in the font.
Johannes Schickel
2009-06-15
LOL: - started on the ingame menu code (death menu, load menu and main menu)
Florian Kagerer
2009-06-09
- Moved Screen_v2::copyWsaRect to Screen::copyWsaRect
Johannes Schickel
2009-06-08
Cleanup.
Johannes Schickel
2009-06-07
Remove unneeded functionality from Screen.
Johannes Schickel
2009-05-29
Cleanup and slight bugfix in drawShapeProcessLineScale* functions.
Johannes Schickel
2009-04-27
LOL: added some drawing code and fixed some bugs
Florian Kagerer
2009-04-25
LOL: - Started implementing the fighting system. The damage inflicted is wron...
Florian Kagerer
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