Age | Commit message (Collapse) | Author |
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Thanks to salty-horse for pointing at these.
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(also fix various thing connected to CGA/EGA modes)
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This should(!) fix ARM compilation issues due to virtual inheritance.
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(slightly change VGA palette loader to accomodate EOB1 palettes)
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(required for decoding some EGA bitmaps in EOB1)
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also implement some new code (EOB1 portals, burning hands spell, etc.)
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- also extend LordHoto's recent item code changes to LOL
svn-id: r53740
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svn-id: r48359
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floppy/FM-TOWNS/PC98.
svn-id: r46269
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svn-id: r44907
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svn-id: r44904
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svn-id: r44883
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svn-id: r44870
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consistency
svn-id: r44634
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svn-id: r44624
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SJIS font. (required for LoL PC98)
svn-id: r44488
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svn-id: r44487
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svn-id: r44213
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when the screen really changed OR the palette changed.
svn-id: r43537
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svn-id: r43280
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svn-id: r43279
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svn-id: r43278
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svn-id: r43195
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svn-id: r43192
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wrong though)
svn-id: r43187
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DOS version fonts.
svn-id: r43186
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svn-id: r43183
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svn-id: r42366
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svn-id: r42222
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svn-id: r42110
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svn-id: r41960
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- Fix mouse cursor colors in LoL PC98
(This commit might introduce regressions, since it changes the key color the mouse cursor uses)
svn-id: r41959
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svn-id: r41952
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svn-id: r41941
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svn-id: r41891
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svn-id: r41880
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and menu screen work fine now)
svn-id: r41867
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svn-id: r41850
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svn-id: r41846
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