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path: root/engines/kyra/script.cpp
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2007-01-25Adds basic support for the FM Towns version with some restrictions:Johannes Schickel
- just english playable - no audio svn-id: r25188
2006-07-27- renaming all opcodes from cmd_* to c1_*Johannes Schickel
- changing ScriptHelper functions so it will be useable for kyra2 and kyra3 too - unbreaking savegames (increasing the VERSION number since the game flags table got resized to be useable for kyra3) svn-id: r23612
2006-05-21- reworks quit handling (no _system->quit() anymore)Johannes Schickel
- fixes some deinitalization problems svn-id: r22558
2006-05-08Cleanup: Use ScummVM indentation style for switch() cases. In some cases, ITorbjörn Andersson
have added or removed "break"s, but not in any way which should change the program's behaviour. I.e. I've added "break" to the final case, and after calling quitGame(), and I've removed "break" after "return". svn-id: r22383
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-02-14Made the kyra debug extensions more generic, i.e. scumm engine could replaceJohannes Schickel
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695
2006-02-14Reworked kyra debug output system. Now he have special kyra intern debug ↵Johannes Schickel
levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now) svn-id: r20678
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582