Age | Commit message (Collapse) | Author |
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svn-id: r36022
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- Cleanup
svn-id: r35905
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confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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need to be slightly tweaked to fix overloading errors/warnings)
svn-id: r34514
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svn-id: r34481
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svn-id: r32988
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svn-id: r32763
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- kyra.* -> kyra_v1.*
- scene.cpp -> scene_v1.cpp
svn-id: r32044
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svn-id: r31925
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- Renamed ScriptState -> EMCState, ScriptData -> EMCData
- Removed 'Script' from function names inside EMCInterpreter
- Fixed KyraEngine::readSettings and KyraEngine::writeSettings for kyra3
svn-id: r31773
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- 8: o3_getMalcolmsSpirit
- 52: o3_setMalcolmsSpirit
- 65: o3_updateConversations
- 117: o3_runDialog
svn-id: r31664
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- moved tim interpreter to new class TIMInterpreter
svn-id: r31569
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- some more Kyra3 code:
-> start sequence should show up now partially
-> fixed a scene animation related bug
-> a few more opcodes
svn-id: r31535
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- fix for memory leak in Kyra3
- fixed enterNewSceneUnk2
svn-id: r31534
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- fixed crash while switching chapters
svn-id: r31139
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svn-id: r30895
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svn-id: r30820
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use operator bool.
svn-id: r30024
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svn-id: r29217
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been updated.
svn-id: r28966
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- added Kyrandia 1 PC-98 detection entries
svn-id: r28907
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takes type 'const Kyra::Opcode' (or there is no acceptable conversion) on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005).
For some reason the compilers didn't automatically use the operator bool() in the Kyra::Opcode so now doing it explicitly.
Thanks to Carch for reporting the compilation problems.
svn-id: r28447
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- Added timer class for timer handling
- Little bit more resturcturing
- A little bit (almost nothing but a start!) Kyrandia 2 support
svn-id: r28297
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svn-id: r27963
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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- reworked script opcode handling
svn-id: r26749
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svn-id: r26502
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svn-id: r26499
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- just english playable
- no audio
svn-id: r25188
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- changing ScriptHelper functions so it will be useable for kyra2 and kyra3 too
- unbreaking savegames (increasing the VERSION number since the game flags table got resized to be useable for kyra3)
svn-id: r23612
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- fixes some deinitalization problems
svn-id: r22558
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have added or removed "break"s, but not in any way which should change the
program's behaviour. I.e. I've added "break" to the final case, and after
calling quitGame(), and I've removed "break" after "return".
svn-id: r22383
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to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
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levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
svn-id: r20678
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svn-id: r20582
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