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path: root/engines/kyra/script_lol.cpp
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2009-10-11LOL/PC-98: cleanupFlorian Kagerer
svn-id: r44946
2009-10-11LOL/PC-98: fix king richard healing sequenceFlorian Kagerer
svn-id: r44936
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-10-02LOL: cleanupFlorian Kagerer
svn-id: r44549
2009-09-26LOL/PC-98: more fixes for text displayer and character inventoryFlorian Kagerer
svn-id: r44380
2009-09-26LOL/PC-98: start fixing sequences (like broken arms inn and king richard ↵Florian Kagerer
getting poisoned) svn-id: r44375
2009-09-19LOL/PC-98: fixed block drawing (colors are still wrong)Florian Kagerer
svn-id: r44198
2009-09-19LOL/PC-98: fix some assertsFlorian Kagerer
svn-id: r44197
2009-09-18Call updateScreen after setScreenPalette in olol_restoreMagicShroud, so that ↵Johannes Schickel
the palette is updated correctly. svn-id: r44182
2009-09-17LOL: cleanup (replaced some uint8 arrays with new palette objects)Florian Kagerer
svn-id: r44179
2009-09-17LOL/Floppy: fix king richard healing sequenceFlorian Kagerer
svn-id: r44178
2009-09-17Changed olol_restoreMagicShroud to be a bit more talkative on errors.Johannes Schickel
svn-id: r44174
2009-09-14LOL: fix some regressionsFlorian Kagerer
svn-id: r44092
2009-09-13LOL/Floppy: fixed size of menu boxesFlorian Kagerer
svn-id: r44061
2009-09-13LOL: add missing opcodeFlorian Kagerer
svn-id: r44053
2009-09-11LOL: added another missing opcodeFlorian Kagerer
svn-id: r44037
2009-09-11LOL: add missing opcodeFlorian Kagerer
svn-id: r44036
2009-09-06LOL/Floppy: implemented missing opcodeFlorian Kagerer
svn-id: r43997
2009-09-02LOL: update kyra.dat with floppy version data (floppy version still doesn't ↵Florian Kagerer
work, though) svn-id: r43904
2009-07-14Fix graphics glitch in LoL PC98 intro.Johannes Schickel
svn-id: r42493
2009-07-08LOL: rename new function in last commit according to LordHoto's suggestionFlorian Kagerer
svn-id: r42270
2009-07-08LOL: fix long standing bugs in the battle system (hit chance, damage, etc) ↵Florian Kagerer
by adapting original style random number generator svn-id: r42269
2009-06-29Change LoLEngine::generateFlashPalette to take Palette objects as parameters.Johannes Schickel
svn-id: r41948
2009-06-29Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.Johannes Schickel
svn-id: r41947
2009-06-29Changed LoLEngine::setPaletteBrightness to take an Palette object.Johannes Schickel
svn-id: r41943
2009-06-25Strip trailing whitespaces and tabs.Johannes Schickel
svn-id: r41848
2009-06-22Changed Screen::loadPalette to take a reference to a Palette object instead ↵Johannes Schickel
of an array. svn-id: r41745
2009-06-22Changed Screen::loadBitmap and Movie::open to take an optional Palette ↵Johannes Schickel
pointer instead of an optional array pointer. svn-id: r41744
2009-06-22- Changed the following Screen functions to take a reference to a Palette ↵Johannes Schickel
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743
2009-06-22Add wrapper functionality for copying full palettes.Johannes Schickel
svn-id: r41742
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
svn-id: r41741
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
svn-id: r41740
2009-06-21Cleanup.Johannes Schickel
svn-id: r41733
2009-06-21Cleanup: Change LoL code to use KYRA volume handling.Johannes Schickel
svn-id: r41730
2009-06-21LOL: - implemented audio menuFlorian Kagerer
- menu settings now get saved - remove white spaces svn-id: r41729
2009-06-19LOL: - implemented bezel cup opcodeFlorian Kagerer
- implemented font conversion for certain language specific characters in load game dialogue (only german atm) svn-id: r41677
2009-06-09- Moved Screen_v2::copyWsaRect to Screen::copyWsaRectJohannes Schickel
- Made WSAMovie_v1::displayFrame code match the original - Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too - Got rid of '...' parameter usage in all WSA player classes svn-id: r41398
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵Johannes Schickel
_flagsTable instead. svn-id: r41351
2009-06-07Avoid warning about missing SFX file in Lands of Lore (it seems the original ↵Johannes Schickel
misses some datafiles for certain effects). svn-id: r41350
2009-06-07LOL: implemented two more opcodes for castle cimmeriaFlorian Kagerer
svn-id: r41336
2009-06-07LOL: implemented king richard healing sequenceFlorian Kagerer
svn-id: r41314
2009-06-05LOL: implemented another opcodeFlorian Kagerer
svn-id: r41199
2009-06-03LOL: implemented opcode required for catwalk cavesFlorian Kagerer
svn-id: r41147
2009-06-03LOL: implemented mist of doom spellFlorian Kagerer
svn-id: r41145
2009-06-02LOL: - fixed script bug reported by LordHotoFlorian Kagerer
svn-id: r41122
2009-06-02Formatting and whitespaces again.Johannes Schickel
svn-id: r41120
2009-06-01Change LoLEngine::delay to be conform with KyraEngine_v1::delay. (remove ↵Johannes Schickel
special iUpdate parameter, just call updateInput, when "doUpdate" is set to false) svn-id: r41114
2009-06-01LOL: - extended text displayer and added one more opcodeFlorian Kagerer
svn-id: r41100
2009-06-01LOL: some more opcodes and some minor bug fixesFlorian Kagerer
svn-id: r41092
2009-06-01LOL: - implemented opcode for white tower basementFlorian Kagerer
svn-id: r41091