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path: root/engines/kyra/script_lol.cpp
AgeCommit message (Expand)Author
2009-05-29Formatting.Johannes Schickel
2009-05-28LOL: - fix valgrind warningFlorian Kagerer
2009-05-25LOL: implemented support for the mine carFlorian Kagerer
2009-05-24Strip trailing whitespaces.Johannes Schickel
2009-05-23KYRA/LOL: restructured voice playing code so that audio compression can be su...Florian Kagerer
2009-05-23Reserve opcode array entries beforehand, should save some reallocation and co...Johannes Schickel
2009-05-22struct Button contains non POD members, thus don't use memset on it.Johannes Schickel
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
2009-05-21LOL: - implemented freeze spellFlorian Kagerer
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
2009-05-18Add some code differences for LoL intro demo.Johannes Schickel
2009-05-17Formatting.Johannes Schickel
2009-05-17LOL: - some opcodes for the swampFlorian Kagerer
2009-05-16LOL: implemented loading and saving via Alt/Ctrl + number keysFlorian Kagerer
2009-05-16LOL: some more opcodes for the draracle caveFlorian Kagerer
2009-05-15LOL: implemented pit drop animationFlorian Kagerer
2009-05-11LOL: - implemented olol_paletteFlash()Florian Kagerer
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is wron...Florian Kagerer
2009-04-05LOL: implemented two more opcodes (for roland's house and for the sequence wh...Florian Kagerer
2009-04-05LOL: fix speech bug, which would cause a hang up when entering roland's houseFlorian Kagerer
2009-04-04LOL: implemented opcode for throwing items into or out of the thug's caveFlorian Kagerer
2009-04-04LOL: implemented compassFlorian Kagerer
2009-04-04LOL: - minor sfx bug fixFlorian Kagerer
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
2009-03-28LOL: - implemented opcode required for operating the floor plates in the thug...Florian Kagerer
2009-03-28LOL: - Level temp data now get stored in memory so you can now return to a le...Florian Kagerer
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
2009-03-21LOL: The guards will now attack you when you throw certain items at them. The...Florian Kagerer
2009-03-17LOL: added some new drawing code required for some shapes and fixed a minor t...Florian Kagerer
2009-03-16LOL: - implemented item throwingFlorian Kagerer
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
2009-03-14LOL: magic atlas can now be picked up (but it can't be used)Florian Kagerer
2009-03-14LOL: - complete support for the three "special rooms" in the castleFlorian Kagerer
2009-03-10LOL: - some opcodes and interface code so that you can at least get out of th...Florian Kagerer
2009-03-09LOL: - fixed inventory bugFlorian Kagerer
2009-03-09LOL: added scene animations (like that fountain right at the start)Florian Kagerer
2009-03-08LOL: some more work on the text displayer so that it handles longer texts (ne...Florian Kagerer
2009-03-08LOL: some opcodes for the library room (so that the game will at least not fr...Florian Kagerer
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...Florian Kagerer
2009-03-07LOL: - implemented some opcodes(Florian Kagerer
2009-03-06LOL: - some opcodes for the first throne room sequenceFlorian Kagerer
2009-03-06LOL: - doors can now be opened and closedFlorian Kagerer
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ma...Florian Kagerer
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ...Florian Kagerer