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path: root/engines/kyra/script_lol.cpp
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2013-01-09KYRA: (LOL/FM-TOWNS) - adapt static resourcesathrxx
2013-01-09KYRA: Make all hex constants use uppercase letters.Johannes Schickel
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
2012-05-06KYRA: fix bug No. X. from http://forums.scummvm.org/viewtopic.php?t=11487athrxx
(monsters not getting hit by fireball trap)
2011-12-31KYRA: Slight formatting fixes.Johannes Schickel
2011-12-28KYRA: (LOL) - refactor item/monster structsathrxx
2011-12-26KYRA: (EOB/LOL) - rename some varsathrxx
(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon)
2011-12-26KYRA: (EOB) - initial code base commitathrxx
2011-11-08KYRA: fix bug #3429455athrxx
(signed/unsigned bug in LoLEngine::olol_getWallType)
2011-11-04KYRA: add missing (maybe unused) case to LoLEngine::olol_getGlobalVar()athrxx
2011-11-04KYRA: (LOL) minor fix, cleanup and renamingathrxx
2011-11-04KYRA: fix monster hp in LoLathrxx
2011-11-04KYRA: rename script proc and fix some debug messagesathrxx
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-19LOL: fix bug reported on forumathrxx
In cases where the script failed to delete a certain character from the party (because that character was not a party member) it would add this character to the party instead. E.g. when returning to Gladstone without having picked up Timothy, he would get added to the party after the throne room scene. The same happened with Lora at the Draracle if she wasn't picked up on the way.
2011-06-09KYRA: Get rid of most snprintf usages.Johannes Schickel
Thanks to digitall for his initial patch, which I only altered slightly.
2011-06-05LOL: cleanupathrxx
- fix RTL during outro/credits - get rid of _animator - fix wrong memset
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28KYRA: Fix compilation when LoL is disabled.Johannes Schickel
2011-04-28KYRA: Clean up of header includes.Johannes Schickel
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2010-10-30LOL: workaround for bug #3098935Florian Kagerer
(Vaelan's Cube can be duplicated at Scotia's Barrier) This is a bug in the game data of early unpatched floppy versions. This can also be fixed by applying the official patch (ftp://ftp.westwood.com/pub/lands1/updates/lolus123.exe). svn-id: r53954
2010-10-23LOL: - fix invalid mem accessFlorian Kagerer
- also extend LordHoto's recent item code changes to LOL svn-id: r53740
2010-10-22LOL: fix possible regressionsFlorian Kagerer
svn-id: r53700
2010-05-17Some more enforcement of our formatting conventions in KYRA too.Johannes Schickel
svn-id: r49069
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2010-01-01LOL: cleanupFlorian Kagerer
svn-id: r46866
2009-12-28LOL: fixed debug messageFlorian Kagerer
svn-id: r46675
2009-12-26LOL: - added workaround for portrait speech animations which would sometimes ↵Florian Kagerer
"freeze" - renamed some stuff svn-id: r46601
2009-12-13LOL: some cleanup for recent code changesFlorian Kagerer
svn-id: r46358
2009-12-12LOL: moved TIM animation code into a separate classFlorian Kagerer
svn-id: r46351
2009-11-11LOL: - fixed transparency tables in PC-98 16 color versionFlorian Kagerer
- renamed some variables svn-id: r45847
2009-10-18LOL: this should fix a valgrind warningFlorian Kagerer
svn-id: r45221
2009-10-13LOL/PC-98: fixed outroFlorian Kagerer
svn-id: r45046
2009-10-11LOL/PC-98: cleanupFlorian Kagerer
svn-id: r44946
2009-10-11LOL/PC-98: fix king richard healing sequenceFlorian Kagerer
svn-id: r44936
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-10-02LOL: cleanupFlorian Kagerer
svn-id: r44549
2009-09-26LOL/PC-98: more fixes for text displayer and character inventoryFlorian Kagerer
svn-id: r44380
2009-09-26LOL/PC-98: start fixing sequences (like broken arms inn and king richard ↵Florian Kagerer
getting poisoned) svn-id: r44375
2009-09-19LOL/PC-98: fixed block drawing (colors are still wrong)Florian Kagerer
svn-id: r44198
2009-09-19LOL/PC-98: fix some assertsFlorian Kagerer
svn-id: r44197
2009-09-18Call updateScreen after setScreenPalette in olol_restoreMagicShroud, so that ↵Johannes Schickel
the palette is updated correctly. svn-id: r44182
2009-09-17LOL: cleanup (replaced some uint8 arrays with new palette objects)Florian Kagerer
svn-id: r44179
2009-09-17LOL/Floppy: fix king richard healing sequenceFlorian Kagerer
svn-id: r44178
2009-09-17Changed olol_restoreMagicShroud to be a bit more talkative on errors.Johannes Schickel
svn-id: r44174
2009-09-14LOL: fix some regressionsFlorian Kagerer
svn-id: r44092
2009-09-13LOL/Floppy: fixed size of menu boxesFlorian Kagerer
svn-id: r44061
2009-09-13LOL: add missing opcodeFlorian Kagerer
svn-id: r44053