Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-27 | LOL: added some drawing code and fixed some bugs | Florian Kagerer | |
svn-id: r40167 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-04-05 | LOL: implemented two more opcodes (for roland's house and for the sequence ↵ | Florian Kagerer | |
where the king gets poisoned) svn-id: r39860 | |||
2009-04-05 | LOL: fix speech bug, which would cause a hang up when entering roland's house | Florian Kagerer | |
svn-id: r39858 | |||
2009-04-04 | LOL: implemented opcode for throwing items into or out of the thug's cave | Florian Kagerer | |
svn-id: r39854 | |||
2009-04-04 | LOL: implemented compass | Florian Kagerer | |
svn-id: r39852 | |||
2009-04-04 | LOL: - minor sfx bug fix | Florian Kagerer | |
svn-id: r39836 | |||
2009-04-03 | LOL: - added support for magic atlas | Florian Kagerer | |
- fixed minor palette bug svn-id: r39818 | |||
2009-03-28 | LOL: - implemented opcode required for operating the floor plates in the ↵ | Florian Kagerer | |
thugs' cave) - fixed bug (only one of the two thugs in front of the cave was deleted when sneaking into the cave) svn-id: r39721 | |||
2009-03-28 | LOL: - Level temp data now get stored in memory so you can now return to a ↵ | Florian Kagerer | |
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719 | |||
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer | |
- it's now possible to leave the castle svn-id: r39653 | |||
2009-03-21 | LOL: The guards will now attack you when you throw certain items at them. ↵ | Florian Kagerer | |
They can't do any damage though, since this isn't implemented yet. svn-id: r39582 | |||
2009-03-17 | LOL: added some new drawing code required for some shapes and fixed a minor ↵ | Florian Kagerer | |
text displaying bug svn-id: r39487 | |||
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer | |
svn-id: r39455 | |||
2009-03-15 | LOL: - added some missing animations for the shops | Florian Kagerer | |
- added support for dropping/picking up items (no throwing yet) svn-id: r39422 | |||
2009-03-14 | LOL: magic atlas can now be picked up (but it can't be used) | Florian Kagerer | |
svn-id: r39393 | |||
2009-03-14 | LOL: - complete support for the three "special rooms" in the castle | Florian Kagerer | |
svn-id: r39391 | |||
2009-03-10 | LOL: - some opcodes and interface code so that you can at least get out of ↵ | Florian Kagerer | |
the shops and Geron's room svn-id: r39284 | |||
2009-03-09 | LOL: - fixed inventory bug | Florian Kagerer | |
- fixed monster speed svn-id: r39275 | |||
2009-03-09 | LOL: added scene animations (like that fountain right at the start) | Florian Kagerer | |
svn-id: r39251 | |||
2009-03-08 | LOL: some more work on the text displayer so that it handles longer texts ↵ | Florian Kagerer | |
(needed for some library books) svn-id: r39249 | |||
2009-03-08 | LOL: some opcodes for the library room (so that the game will at least not ↵ | Florian Kagerer | |
freeze when clicking one of the books) svn-id: r39210 | |||
2009-03-08 | LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵ | Florian Kagerer | |
non-existent sub scripts) svn-id: r39209 | |||
2009-03-07 | LOL: - implemented some opcodes( | Florian Kagerer | |
svn-id: r39187 | |||
2009-03-06 | LOL: - some opcodes for the first throne room sequence | Florian Kagerer | |
svn-id: r39168 | |||
2009-03-06 | LOL: - doors can now be opened and closed | Florian Kagerer | |
- some more work on monster walk code svn-id: r39166 | |||
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel | |
svn-id: r39125 | |||
2009-03-03 | LOL: implemented some walking code for the monsters | Florian Kagerer | |
svn-id: r39097 | |||
2009-03-01 | LOL: implement some opcodes for dialogue sequences | Florian Kagerer | |
svn-id: r39051 | |||
2009-03-01 | LOL: implemented some monster related code (monsters now get placed in the ↵ | Florian Kagerer | |
maze, but they still don't do anything) svn-id: r39039 | |||
2009-02-23 | LOL: - some more work on the interface (you can now click on the banners and ↵ | Florian Kagerer | |
windows) and some bug fixes svn-id: r38818 | |||
2009-02-21 | LOL: implemented timers (only text fading for now) | Florian Kagerer | |
svn-id: r38766 | |||
2009-02-21 | LOL: some work on inventory/item handling | Florian Kagerer | |
svn-id: r38711 | |||
2009-02-14 | LOL: add missing debug info to some script functions | Florian Kagerer | |
svn-id: r36324 | |||
2009-02-14 | LOL: | Florian Kagerer | |
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320 | |||
2009-02-02 | KYRA: cleanup | Florian Kagerer | |
svn-id: r36207 | |||
2009-02-01 | Removed obsolete fixme. | Johannes Schickel | |
svn-id: r36181 | |||
2009-02-01 | Fixed out of bounds memory access. | Johannes Schickel | |
svn-id: r36180 | |||
2009-02-01 | svn-id: r36178 | Florian Kagerer | |
2009-01-20 | Yet another two small formatting fixes. | Johannes Schickel | |
svn-id: r35942 | |||
2009-01-20 | - Fixed formatting | Johannes Schickel | |
- Added FIXME about falling through case blocks svn-id: r35940 | |||
2009-01-20 | - Moved some script related code to script_lol.cpp | Johannes Schickel | |
- Renamed opcodes from o2_* to olol_* svn-id: r35938 | |||
2009-01-20 | Fixed warnings (nice example of why heeding warnings is useful: one of the ↵ | Max Horn | |
changes seems to fix a NULL deref) svn-id: r35933 | |||
2009-01-19 | LOL: some work on the music handling | Florian Kagerer | |
svn-id: r35929 | |||
2009-01-19 | LOL: some renaming | Florian Kagerer | |
svn-id: r35919 | |||
2009-01-19 | Fixed warning. | Torbjörn Andersson | |
svn-id: r35918 | |||
2009-01-18 | LOL: basic music support and some cleanup | Florian Kagerer | |
svn-id: r35917 | |||
2009-01-18 | LOL: Some drawing code and some opcodes so that the first scene will show ↵ | Florian Kagerer | |
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903 |