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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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script_lol.cpp
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Author
2009-06-07
LOL: implemented two more opcodes for castle cimmeria
Florian Kagerer
2009-06-07
LOL: implemented king richard healing sequence
Florian Kagerer
2009-06-05
LOL: implemented another opcode
Florian Kagerer
2009-06-03
LOL: implemented opcode required for catwalk caves
Florian Kagerer
2009-06-03
LOL: implemented mist of doom spell
Florian Kagerer
2009-06-02
LOL: - fixed script bug reported by LordHoto
Florian Kagerer
2009-06-02
Formatting and whitespaces again.
Johannes Schickel
2009-06-01
Change LoLEngine::delay to be conform with KyraEngine_v1::delay. (remove spec...
Johannes Schickel
2009-06-01
LOL: - extended text displayer and added one more opcode
Florian Kagerer
2009-06-01
LOL: some more opcodes and some minor bug fixes
Florian Kagerer
2009-06-01
LOL: - implemented opcode for white tower basement
Florian Kagerer
2009-05-31
- Little bugfix for LoL outro TIM
Johannes Schickel
2009-05-31
Fix various memory leaks in Lands of Lore.
Johannes Schickel
2009-05-31
- Add support for the Lands of Lore outro TIM file
Johannes Schickel
2009-05-31
LOL: fix some valgrind warnings
Florian Kagerer
2009-05-30
LOL: implemented opcode for white tower
Florian Kagerer
2009-05-30
LOL: minor bug fix
Florian Kagerer
2009-05-30
LOL: implemented some opcodes required for yvel city
Florian Kagerer
2009-05-30
LOL: - implemented urbish mines gas explosion
Florian Kagerer
2009-05-30
LOL: - fixed crash that occured when entering yvel city
Florian Kagerer
2009-05-30
LOL: - added English floppy version to detection
Florian Kagerer
2009-05-29
LOL: implemented opcode required for magic wands
Florian Kagerer
2009-05-29
Formatting.
Johannes Schickel
2009-05-28
LOL: - fix valgrind warning
Florian Kagerer
2009-05-25
LOL: implemented support for the mine car
Florian Kagerer
2009-05-24
Strip trailing whitespaces.
Johannes Schickel
2009-05-23
KYRA/LOL: restructured voice playing code so that audio compression can be su...
Florian Kagerer
2009-05-23
Reserve opcode array entries beforehand, should save some reallocation and co...
Johannes Schickel
2009-05-22
struct Button contains non POD members, thus don't use memset on it.
Johannes Schickel
2009-05-21
LOL: - implemented Lightning Spell
Florian Kagerer
2009-05-21
LOL: - implemented freeze spell
Florian Kagerer
2009-05-21
Remove trailing tabs/whitespaces.
Johannes Schickel
2009-05-18
Add some code differences for LoL intro demo.
Johannes Schickel
2009-05-17
Formatting.
Johannes Schickel
2009-05-17
LOL: - some opcodes for the swamp
Florian Kagerer
2009-05-16
LOL: implemented loading and saving via Alt/Ctrl + number keys
Florian Kagerer
2009-05-16
LOL: some more opcodes for the draracle cave
Florian Kagerer
2009-05-15
LOL: implemented pit drop animation
Florian Kagerer
2009-05-11
LOL: - implemented olol_paletteFlash()
Florian Kagerer
2009-05-10
LOL: - implemented rest party button
Florian Kagerer
2009-05-10
LOL: - added some spell casting (spark, heal, swarm)
Florian Kagerer
2009-04-27
LOL: added some drawing code and fixed some bugs
Florian Kagerer
2009-04-25
LOL: - Started implementing the fighting system. The damage inflicted is wron...
Florian Kagerer
2009-04-05
LOL: implemented two more opcodes (for roland's house and for the sequence wh...
Florian Kagerer
2009-04-05
LOL: fix speech bug, which would cause a hang up when entering roland's house
Florian Kagerer
2009-04-04
LOL: implemented opcode for throwing items into or out of the thug's cave
Florian Kagerer
2009-04-04
LOL: implemented compass
Florian Kagerer
2009-04-04
LOL: - minor sfx bug fix
Florian Kagerer
2009-04-03
LOL: - added support for magic atlas
Florian Kagerer
2009-03-28
LOL: - implemented opcode required for operating the floor plates in the thug...
Florian Kagerer
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