Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-30 | LOL: workaround for bug #3098935 | Florian Kagerer | |
(Vaelan's Cube can be duplicated at Scotia's Barrier) This is a bug in the game data of early unpatched floppy versions. This can also be fixed by applying the official patch (ftp://ftp.westwood.com/pub/lands1/updates/lolus123.exe). svn-id: r53954 | |||
2010-10-23 | LOL: - fix invalid mem access | Florian Kagerer | |
- also extend LordHoto's recent item code changes to LOL svn-id: r53740 | |||
2010-10-22 | LOL: fix possible regressions | Florian Kagerer | |
svn-id: r53700 | |||
2010-05-17 | Some more enforcement of our formatting conventions in KYRA too. | Johannes Schickel | |
svn-id: r49069 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2010-01-01 | LOL: cleanup | Florian Kagerer | |
svn-id: r46866 | |||
2009-12-28 | LOL: fixed debug message | Florian Kagerer | |
svn-id: r46675 | |||
2009-12-26 | LOL: - added workaround for portrait speech animations which would sometimes ↵ | Florian Kagerer | |
"freeze" - renamed some stuff svn-id: r46601 | |||
2009-12-13 | LOL: some cleanup for recent code changes | Florian Kagerer | |
svn-id: r46358 | |||
2009-12-12 | LOL: moved TIM animation code into a separate class | Florian Kagerer | |
svn-id: r46351 | |||
2009-11-11 | LOL: - fixed transparency tables in PC-98 16 color version | Florian Kagerer | |
- renamed some variables svn-id: r45847 | |||
2009-10-18 | LOL: this should fix a valgrind warning | Florian Kagerer | |
svn-id: r45221 | |||
2009-10-13 | LOL/PC-98: fixed outro | Florian Kagerer | |
svn-id: r45046 | |||
2009-10-11 | LOL/PC-98: cleanup | Florian Kagerer | |
svn-id: r44946 | |||
2009-10-11 | LOL/PC-98: fix king richard healing sequence | Florian Kagerer | |
svn-id: r44936 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-10-02 | LOL: cleanup | Florian Kagerer | |
svn-id: r44549 | |||
2009-09-26 | LOL/PC-98: more fixes for text displayer and character inventory | Florian Kagerer | |
svn-id: r44380 | |||
2009-09-26 | LOL/PC-98: start fixing sequences (like broken arms inn and king richard ↵ | Florian Kagerer | |
getting poisoned) svn-id: r44375 | |||
2009-09-19 | LOL/PC-98: fixed block drawing (colors are still wrong) | Florian Kagerer | |
svn-id: r44198 | |||
2009-09-19 | LOL/PC-98: fix some asserts | Florian Kagerer | |
svn-id: r44197 | |||
2009-09-18 | Call updateScreen after setScreenPalette in olol_restoreMagicShroud, so that ↵ | Johannes Schickel | |
the palette is updated correctly. svn-id: r44182 | |||
2009-09-17 | LOL: cleanup (replaced some uint8 arrays with new palette objects) | Florian Kagerer | |
svn-id: r44179 | |||
2009-09-17 | LOL/Floppy: fix king richard healing sequence | Florian Kagerer | |
svn-id: r44178 | |||
2009-09-17 | Changed olol_restoreMagicShroud to be a bit more talkative on errors. | Johannes Schickel | |
svn-id: r44174 | |||
2009-09-14 | LOL: fix some regressions | Florian Kagerer | |
svn-id: r44092 | |||
2009-09-13 | LOL/Floppy: fixed size of menu boxes | Florian Kagerer | |
svn-id: r44061 | |||
2009-09-13 | LOL: add missing opcode | Florian Kagerer | |
svn-id: r44053 | |||
2009-09-11 | LOL: added another missing opcode | Florian Kagerer | |
svn-id: r44037 | |||
2009-09-11 | LOL: add missing opcode | Florian Kagerer | |
svn-id: r44036 | |||
2009-09-06 | LOL/Floppy: implemented missing opcode | Florian Kagerer | |
svn-id: r43997 | |||
2009-09-02 | LOL: update kyra.dat with floppy version data (floppy version still doesn't ↵ | Florian Kagerer | |
work, though) svn-id: r43904 | |||
2009-07-14 | Fix graphics glitch in LoL PC98 intro. | Johannes Schickel | |
svn-id: r42493 | |||
2009-07-08 | LOL: rename new function in last commit according to LordHoto's suggestion | Florian Kagerer | |
svn-id: r42270 | |||
2009-07-08 | LOL: fix long standing bugs in the battle system (hit chance, damage, etc) ↵ | Florian Kagerer | |
by adapting original style random number generator svn-id: r42269 | |||
2009-06-29 | Change LoLEngine::generateFlashPalette to take Palette objects as parameters. | Johannes Schickel | |
svn-id: r41948 | |||
2009-06-29 | Change Screen_LoL::loadSpecialColors to take an Palette object as parameter. | Johannes Schickel | |
svn-id: r41947 | |||
2009-06-29 | Changed LoLEngine::setPaletteBrightness to take an Palette object. | Johannes Schickel | |
svn-id: r41943 | |||
2009-06-25 | Strip trailing whitespaces and tabs. | Johannes Schickel | |
svn-id: r41848 | |||
2009-06-22 | Changed Screen::loadPalette to take a reference to a Palette object instead ↵ | Johannes Schickel | |
of an array. svn-id: r41745 | |||
2009-06-22 | Changed Screen::loadBitmap and Movie::open to take an optional Palette ↵ | Johannes Schickel | |
pointer instead of an optional array pointer. svn-id: r41744 | |||
2009-06-22 | - Changed the following Screen functions to take a reference to a Palette ↵ | Johannes Schickel | |
object: -> setScreenPalette -> fadePalette -> getFadeParams -> fadePalStep - Fixed initialization of 256 color palettes svn-id: r41743 | |||
2009-06-22 | Add wrapper functionality for copying full palettes. | Johannes Schickel | |
svn-id: r41742 | |||
2009-06-22 | Changed Screen::getPalette to return a reference to a Palette object. | Johannes Schickel | |
svn-id: r41741 | |||
2009-06-22 | Got rid of Screen::_currentPalette. | Johannes Schickel | |
svn-id: r41740 | |||
2009-06-21 | Cleanup. | Johannes Schickel | |
svn-id: r41733 | |||
2009-06-21 | Cleanup: Change LoL code to use KYRA volume handling. | Johannes Schickel | |
svn-id: r41730 | |||
2009-06-21 | LOL: - implemented audio menu | Florian Kagerer | |
- menu settings now get saved - remove white spaces svn-id: r41729 | |||
2009-06-19 | LOL: - implemented bezel cup opcode | Florian Kagerer | |
- implemented font conversion for certain language specific characters in load game dialogue (only german atm) svn-id: r41677 |