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path: root/engines/kyra/script_lol.cpp
AgeCommit message (Collapse)Author
2009-05-24Strip trailing whitespaces.Johannes Schickel
svn-id: r40866
2009-05-23KYRA/LOL: restructured voice playing code so that audio compression can be ↵Florian Kagerer
supported svn-id: r40839
2009-05-23Reserve opcode array entries beforehand, should save some reallocation and ↵Johannes Schickel
copying. svn-id: r40798
2009-05-22struct Button contains non POD members, thus don't use memset on it.Johannes Schickel
svn-id: r40794
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
svn-id: r40776
2009-05-21LOL: - implemented freeze spellFlorian Kagerer
- fixed saveload code - added some opcode for the swamp svn-id: r40763
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
svn-id: r40760
2009-05-18Add some code differences for LoL intro demo.Johannes Schickel
svn-id: r40696
2009-05-17Formatting.Johannes Schickel
svn-id: r40670
2009-05-17LOL: - some opcodes for the swampFlorian Kagerer
- fix last commit (which broke TIM scripts) svn-id: r40654
2009-05-16LOL: implemented loading and saving via Alt/Ctrl + number keysFlorian Kagerer
svn-id: r40631
2009-05-16LOL: some more opcodes for the draracle caveFlorian Kagerer
svn-id: r40628
2009-05-15LOL: implemented pit drop animationFlorian Kagerer
svn-id: r40592
2009-05-11LOL: - implemented olol_paletteFlash()Florian Kagerer
svn-id: r40466
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
- made button processing code more accurate svn-id: r40442
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
svn-id: r40167
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-05LOL: implemented two more opcodes (for roland's house and for the sequence ↵Florian Kagerer
where the king gets poisoned) svn-id: r39860
2009-04-05LOL: fix speech bug, which would cause a hang up when entering roland's houseFlorian Kagerer
svn-id: r39858
2009-04-04LOL: implemented opcode for throwing items into or out of the thug's caveFlorian Kagerer
svn-id: r39854
2009-04-04LOL: implemented compassFlorian Kagerer
svn-id: r39852
2009-04-04LOL: - minor sfx bug fixFlorian Kagerer
svn-id: r39836
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
- fixed minor palette bug svn-id: r39818
2009-03-28LOL: - implemented opcode required for operating the floor plates in the ↵Florian Kagerer
thugs' cave) - fixed bug (only one of the two thugs in front of the cave was deleted when sneaking into the cave) svn-id: r39721
2009-03-28LOL: - Level temp data now get stored in memory so you can now return to a ↵Florian Kagerer
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
- it's now possible to leave the castle svn-id: r39653
2009-03-21LOL: The guards will now attack you when you throw certain items at them. ↵Florian Kagerer
They can't do any damage though, since this isn't implemented yet. svn-id: r39582
2009-03-17LOL: added some new drawing code required for some shapes and fixed a minor ↵Florian Kagerer
text displaying bug svn-id: r39487
2009-03-16LOL: - implemented item throwingFlorian Kagerer
svn-id: r39455
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
- added support for dropping/picking up items (no throwing yet) svn-id: r39422
2009-03-14LOL: magic atlas can now be picked up (but it can't be used)Florian Kagerer
svn-id: r39393
2009-03-14LOL: - complete support for the three "special rooms" in the castleFlorian Kagerer
svn-id: r39391
2009-03-10LOL: - some opcodes and interface code so that you can at least get out of ↵Florian Kagerer
the shops and Geron's room svn-id: r39284
2009-03-09LOL: - fixed inventory bugFlorian Kagerer
- fixed monster speed svn-id: r39275
2009-03-09LOL: added scene animations (like that fountain right at the start)Florian Kagerer
svn-id: r39251
2009-03-08LOL: some more work on the text displayer so that it handles longer texts ↵Florian Kagerer
(needed for some library books) svn-id: r39249
2009-03-08LOL: some opcodes for the library room (so that the game will at least not ↵Florian Kagerer
freeze when clicking one of the books) svn-id: r39210
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵Florian Kagerer
non-existent sub scripts) svn-id: r39209
2009-03-07LOL: - implemented some opcodes(Florian Kagerer
svn-id: r39187
2009-03-06LOL: - some opcodes for the first throne room sequenceFlorian Kagerer
svn-id: r39168
2009-03-06LOL: - doors can now be opened and closedFlorian Kagerer
- some more work on monster walk code svn-id: r39166
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
svn-id: r39125
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
svn-id: r39097
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
svn-id: r39051
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ↵Florian Kagerer
windows) and some bug fixes svn-id: r38818
2009-02-21LOL: implemented timers (only text fading for now)Florian Kagerer
svn-id: r38766
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-14LOL: add missing debug info to some script functionsFlorian Kagerer
svn-id: r36324