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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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script_v2.cpp
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Author
2008-03-17
- implement opcode 29: o2_drawShape
Florian Kagerer
2008-03-17
Implemented opcode 98: o2_setDeathHandlerFlag
Johannes Schickel
2008-03-17
Implemented opcodes:
Johannes Schickel
2008-03-17
Implemented opcodes:
Johannes Schickel
2008-03-17
- Fixed opcode 115 (fixed dragon scene)
Johannes Schickel
2008-03-17
remove unnecessary code duplication
Florian Kagerer
2008-03-17
- implement debugger commands: gamespeed and pass_codes
Florian Kagerer
2008-03-16
Changed Kyra2 script debug printfs to be consistent with Kyra1 ones.
Johannes Schickel
2008-03-16
- implemented skip flag handling in wsa related opcodes
Johannes Schickel
2008-03-16
Implemented opcode 16: o2_soundFadeOut
Johannes Schickel
2008-03-16
Implemented opcode 34: o2_removeItemSlotFromInventory
Johannes Schickel
2008-03-16
Implemented opcodes:
Johannes Schickel
2008-03-16
Moved KyraEngine_v2::setupOpcodeTable from kyra_v2.cpp to script_v2.cpp
Johannes Schickel
2008-03-16
Implemented opcode 30: o2_addItemToCurScene
Johannes Schickel
2008-03-16
- Impelemented opcode 155: o2_stopSceneAnimation
Johannes Schickel
2008-03-16
- add opcode 146 - resetInputColorCode()
Florian Kagerer
2008-03-15
Fixed warning about unused variable.
Torbjörn Andersson
2008-03-15
Implemented opcodes:
Johannes Schickel
2008-03-15
- some more opcodes for wsa and tim sequences
Florian Kagerer
2008-03-15
Implemented opcodes:
Johannes Schickel
2008-03-15
- implement opcode 127 (entering the color code for the skull in the rat cave...
Florian Kagerer
2008-03-15
Fixed bug in o2_countItemInInventory.
Johannes Schickel
2008-03-15
Implement opcodes:
Johannes Schickel
2008-03-09
- implemented cauldron handling for HoF (needs some more testing though)
Johannes Schickel
2008-02-22
palette bug fix (inventory turned blue when leaving the scene after eating th...
Florian Kagerer
2008-02-22
two more opcodes (Zanthia's random chats and mushroom drug effects) and some ...
Florian Kagerer
2008-02-18
the script countdown needs to be divided by _ticklength
Florian Kagerer
2008-02-18
some more opcodes (the fly tree is now operational) and some bug fixes
Florian Kagerer
2008-02-17
scripting bug fix (npc scene startup scripts were executed twice)
Florian Kagerer
2008-02-17
committing patch 1891492 : dialogue (dlg/tim) support for HoF
Florian Kagerer
2008-01-28
Commit slightly modified patch #1880670 "KYRA: Hof: Zanthia chat fix for town...
Johannes Schickel
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-27
Fix for some problems introduced (like wrong text display) with last commit.
Johannes Schickel
2007-12-24
Cleanup(/formatting).
Johannes Schickel
2007-11-13
- implemented opcodes:
Johannes Schickel
2007-11-12
- Implemented opcodes:
Johannes Schickel
2007-10-14
TIM file loading/unloading for HoF
Oystein Eftevaag
2007-10-13
HoF:
Johannes Schickel
2007-10-13
HoF:
Johannes Schickel
2007-10-13
Forgot to rename a variable
Oystein Eftevaag
2007-10-13
Implemented the o2_setCharacterAnimFrame opcode and made sure o2_delay does g...
Oystein Eftevaag
2007-10-13
- moved some voice functionallity from KyraEngine_v1 to KyraEngine
Johannes Schickel
2007-10-12
HoF:
Johannes Schickel
2007-10-10
- Made some sound functions a bit more generic for use with Kyra1 and Kyra2
Johannes Schickel
2007-10-10
Fixed bug in o2_addSpecialExit.
Johannes Schickel
2007-10-09
HoF
Johannes Schickel
2007-10-09
HoF
Johannes Schickel
2007-10-09
HoF:
Johannes Schickel
2007-10-09
HoF:
Johannes Schickel
2007-07-29
Fixed some warnings
Max Horn
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