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path: root/engines/kyra/script_v2.cpp
AgeCommit message (Expand)Author
2008-03-17- implement opcode 29: o2_drawShapeFlorian Kagerer
2008-03-17Implemented opcode 98: o2_setDeathHandlerFlagJohannes Schickel
2008-03-17Implemented opcodes:Johannes Schickel
2008-03-17Implemented opcodes:Johannes Schickel
2008-03-17- Fixed opcode 115 (fixed dragon scene)Johannes Schickel
2008-03-17remove unnecessary code duplicationFlorian Kagerer
2008-03-17- implement debugger commands: gamespeed and pass_codesFlorian Kagerer
2008-03-16Changed Kyra2 script debug printfs to be consistent with Kyra1 ones.Johannes Schickel
2008-03-16- implemented skip flag handling in wsa related opcodesJohannes Schickel
2008-03-16Implemented opcode 16: o2_soundFadeOutJohannes Schickel
2008-03-16Implemented opcode 34: o2_removeItemSlotFromInventoryJohannes Schickel
2008-03-16Implemented opcodes:Johannes Schickel
2008-03-16Moved KyraEngine_v2::setupOpcodeTable from kyra_v2.cpp to script_v2.cppJohannes Schickel
2008-03-16Implemented opcode 30: o2_addItemToCurSceneJohannes Schickel
2008-03-16- Impelemented opcode 155: o2_stopSceneAnimationJohannes Schickel
2008-03-16- add opcode 146 - resetInputColorCode()Florian Kagerer
2008-03-15Fixed warning about unused variable.Torbjörn Andersson
2008-03-15Implemented opcodes:Johannes Schickel
2008-03-15- some more opcodes for wsa and tim sequencesFlorian Kagerer
2008-03-15Implemented opcodes:Johannes Schickel
2008-03-15- implement opcode 127 (entering the color code for the skull in the rat cave...Florian Kagerer
2008-03-15Fixed bug in o2_countItemInInventory.Johannes Schickel
2008-03-15Implement opcodes:Johannes Schickel
2008-03-09- implemented cauldron handling for HoF (needs some more testing though)Johannes Schickel
2008-02-22palette bug fix (inventory turned blue when leaving the scene after eating th...Florian Kagerer
2008-02-22two more opcodes (Zanthia's random chats and mushroom drug effects) and some ...Florian Kagerer
2008-02-18the script countdown needs to be divided by _ticklengthFlorian Kagerer
2008-02-18some more opcodes (the fly tree is now operational) and some bug fixesFlorian Kagerer
2008-02-17scripting bug fix (npc scene startup scripts were executed twice)Florian Kagerer
2008-02-17committing patch 1891492 : dialogue (dlg/tim) support for HoFFlorian Kagerer
2008-01-28Commit slightly modified patch #1880670 "KYRA: Hof: Zanthia chat fix for town...Johannes Schickel
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-27Fix for some problems introduced (like wrong text display) with last commit.Johannes Schickel
2007-12-24Cleanup(/formatting).Johannes Schickel
2007-11-13- implemented opcodes:Johannes Schickel
2007-11-12- Implemented opcodes:Johannes Schickel
2007-10-14TIM file loading/unloading for HoFOystein Eftevaag
2007-10-13HoF:Johannes Schickel
2007-10-13HoF:Johannes Schickel
2007-10-13Forgot to rename a variableOystein Eftevaag
2007-10-13Implemented the o2_setCharacterAnimFrame opcode and made sure o2_delay does g...Oystein Eftevaag
2007-10-13- moved some voice functionallity from KyraEngine_v1 to KyraEngineJohannes Schickel
2007-10-12HoF:Johannes Schickel
2007-10-10- Made some sound functions a bit more generic for use with Kyra1 and Kyra2Johannes Schickel
2007-10-10Fixed bug in o2_addSpecialExit.Johannes Schickel
2007-10-09HoFJohannes Schickel
2007-10-09HoFJohannes Schickel
2007-10-09HoF:Johannes Schickel
2007-10-09HoF:Johannes Schickel
2007-07-29Fixed some warningsMax Horn