Age | Commit message (Collapse) | Author |
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more easy to read.
svn-id: r21081
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Also changed the callback interval.
svn-id: r21012
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svn-id: r20993
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Fixed a bug in updateCallback41.
svn-id: r20992
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update_writeAdlib(). (The "update_" prefix will probably be changed later, but
for now I want it to remain obvious that the functions belong to the other
updateCallback*() functions.)
svn-id: r20990
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done that in the previous commit.)
svn-id: r20987
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forward and backward. This seems to fix the looping of the Black forest music
(and probably others as well), and might fix the invalid pointer crashes and
wrong music that would sometimes play after a song had finished. Changed the
names of the jump opcode functions, and added "update_" prefixes to the
previously cleaned-up opcode functions.
svn-id: r20986
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svn-id: r20985
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_unkOutputByte2 variable is there to keep track of the current value of the
BD register (AM Depth / Vibrato Depth / Rhythm)
svn-id: r20984
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svn-id: r20983
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Implemented stateCallback1_1.
Fix some small bugs here and there (can't say what the fixed but it should be correct now)
Also set's the correct timer call value (with the other the music was too fast)
svn-id: r20973
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svn-id: r20972
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svn-id: r20971
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evaluation when there are multiple side-effects on the same variable (in this
case the internal state modified by va_arg()) in the same expression. So let's
just humor me and do the va_arg() calls one at a time.
svn-id: r20970
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svn-id: r20964
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It needs some checks since it doesn't work correctly in every case at the moment.
svn-id: r20960
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