Age | Commit message (Collapse) | Author |
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svn-id: r40991
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- Added support for PC Speaker sound in all Kyra1, Kyra2 and Lands of Lore
- Slight cleanup
svn-id: r40939
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svn-id: r40706
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svn-id: r40200
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svn-id: r35648
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svn-id: r34885
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string instead of a filename list id.
svn-id: r33527
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Character selection".
svn-id: r33463
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- kyra.* -> kyra_v1.*
- scene.cpp -> scene_v1.cpp
svn-id: r32044
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svn-id: r31965
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svn-id: r31925
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svn-id: r31434
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svn-id: r31424
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svn-id: r31385
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button messes up gameplay").
- fixed crash while uninitializing AdLib driver
svn-id: r31252
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svn-id: r30198
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music/sfx volume settings not working")
svn-id: r29808
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been updated.
svn-id: r28966
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26511
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svn-id: r26342
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svn-id: r25752
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svn-id: r25650
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svn-id: r25634
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- gets rid of GameFlags::hasAudioCD
svn-id: r25258
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svn-id: r25201
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- stating about dual license of adlib sound specific files
svn-id: r23708
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earlier experimental version) after discussing it with LordHoto. This works
around a bug in the "Pool of Sorrow" Adlib data which caused the channels to
drift more and more out of sync for each time the music looped. The patch
forces the channels involved to jump in sync. As with all such workarounds, it
may cause regressions. But it shouldn't.
svn-id: r23659
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svn-id: r23598
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svn-id: r22844
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- introduces Screen::getCPagePtr and Screen::getPageRect (which should ease the introduction of dirty rect handling)
- moves KyraEngine::loadBitmap to Screen
svn-id: r22716
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svn-id: r22708
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- adds kyra3 dummies
svn-id: r22425
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subclasses to namespace Audio
svn-id: r22231
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svn-id: r21827
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Fix a lot of debug/error statements that were using %d/%x
for the result of pointer arithmetic.
As C++ apparently has no format string for ptrdiff_t use
%lu/%lx as appropriate.
svn-id: r21824
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it's intended to do now.
Renamed _unkOutputByte2 to _vibratoAndAMDepthBits. It's a pretty terrible name,
but that's what it is: the two most significant bits of the Adlib BD register.
Renamed _rhythmSection to _rhythmSectionBits for consistency: It's the five
least significant bits of the Adlib BD register.
(The remaining bit is the rhythm on/off bit. I don't think we store that one in
any variable.)
svn-id: r21463
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channel's unsigned tempo. Rewrote the function to make this clearer, and
renamed it update_changeChannelTempo().
svn-id: r21448
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unk11 -> durationRandomness
updateCallback12() -> update_setupNoteAndDuration()
updateCallback26() -> update_setupDuration()
updateCallback44() -> update_setDurationRandomness()
svn-id: r21447
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entering the castle. I hope this is a fair approximation of how the original
worked. Of course, this led to a couple of more renamings:
_unk5 -> _soundTrigger
updateCallback54() -> update_setSoundTrigger()
snd_setUnk5() -> snd_getSoundTrigger() (yes, "get")
At the moment, the only known sound triggers are the ones in the castle. If an
unknown trigger is set, the debugging messages will be really, really noisy. I
don't know if I should consider this a bug or an extremely annoying feature.
svn-id: r21396
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flute sound, and probably other regressions as well.)
svn-id: r21345
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directly. If they want a new data pointer, they have to use the dataptr
parameter. This fixes a subtle bug that would cause the wrong music to play
when getting the quill in Kyra 1.
svn-id: r21344
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Added some comments on the strange but probably harmless things going on in
playSoundEffect()
svn-id: r21340
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disassembly. I think they're correct now, and a bit easier to read. My old
comments were wrong, too.
I think they are for manipulating the Adlib rhythm section volumes. I'm not
sure the Kyra music ever uses the Adlib rhythm section.
svn-id: r21339
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instrument. These are found using the lookup tables in _soundData on offsets 0
and 500 respectively. Added helper functions for that, which makes the code a
lot tidier. Particularly in update_setupRhythmSection(), where it's now much
clearer where it's getting all those "unk" values from.
Use the checkValue() function (which limits the "total level" to its valid
range) for the calculateOpLevel1() and 2() functions as well.
Renamed updateCallback16() to update_waitForEndOfProgram().
svn-id: r21337
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callbackOutput() -> setupPrograms()
callbackProcess() -> executePrograms()
updateCallback3() -> update_setupProgram()
_unk4 -> _rhythmSection
updateCallback48() -> update_setupRhythmSection()
updateCallback49() -> update_playRhythmSection()
updateCallback50() -> update_removeRhythmSection()
svn-id: r21336
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updateCallback3() would call unkOutput2(9) in at least one case. This is
obviously wrong because it a) reads outside _regOffsets[], and b) writes to
invalid Adlib registers.
Now unkOutput2() has the same safeguards as noteOff() already had, making
callbackOutput() and updateCallback3() even more similar.
svn-id: r21335
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just how similar callbackOutput() and updateCallback3() are.
svn-id: r21333
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svn-id: r21304
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while still at the very beginning of the "attack" phase. This is the very
lowest point on the attack curve, yet it would continue from the beginning of
the release curve, i.e. its very highest point. This is what caused Kyra to
often play low-frequency notes at the very beginning of a new song. (That, and
a truly bizarre function for initialising the channels.)
The proper fix would be to locate the correct point on the release curve and
continue from there. For now, though, only handle the trivial case.
svn-id: r21302
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