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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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sprites.cpp
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Author
2007-03-12
WIP code for Amiga version:
Johannes Schickel
2007-03-07
- cleanup
Johannes Schickel
2007-02-01
Reworked delay handling.
Johannes Schickel
2007-02-01
- fixed the sprite updating
Johannes Schickel
2007-01-31
Some changes to be closer to the original with palette handling.
Johannes Schickel
2007-01-29
Changed debug message on unknown opcode to a warning.
Johannes Schickel
2007-01-29
Implements opcode 0xFFAA ('Reset Brandon's sprite')
Johannes Schickel
2006-09-16
Replaces all malloc/realloc usages with new.
Johannes Schickel
2006-06-03
Implements cmd_fadeEntirePalette, should fix some missing palette fades.
Johannes Schickel
2006-04-04
Since our debug() adds an exclamation mark at the message end, remove
Eugene Sandulenko
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-03-17
Fixes bug #1401337 ("KYRA: Platform with pegasi graphics glitch")
Johannes Schickel
2006-03-17
- Fixes bug #1401432 ("KYRA: Brandon graphics glitch when exiting castle cata...
Johannes Schickel
2006-03-16
- Fixes some gfx glitches (the falling feather and the falling leaf now have ...
Johannes Schickel
2006-02-14
Made the kyra debug extensions more generic, i.e. scumm engine could replace
Johannes Schickel
2006-02-14
Reworked kyra debug output system. Now he have special kyra intern debug leve...
Johannes Schickel
2006-02-11
Moved engines to the new engines/ directory
Max Horn