Age | Commit message (Expand) | Author |
2009-04-03 | LOL: - added support for magic atlas | Florian Kagerer |
2009-03-28 | LOL: - implemented opcode required for operating the floor plates in the thug... | Florian Kagerer |
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer |
2009-03-21 | LOL: - added drawing code for certain gfx (blood and slime spots on the floor... | Florian Kagerer |
2009-03-21 | LOL: implemented some missing drawing code for dead monsters | Florian Kagerer |
2009-03-21 | LOL: The guards will now attack you when you throw certain items at them. The... | Florian Kagerer |
2009-03-17 | LOL: added some new drawing code required for some shapes and fixed a minor t... | Florian Kagerer |
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer |
2009-03-15 | LOL: - implemented original style random number generator for moving around t... | Florian Kagerer |
2009-03-15 | LOL: - added some missing animations for the shops | Florian Kagerer |
2009-03-14 | LOL: magic atlas can now be picked up (but it can't be used) | Florian Kagerer |
2009-03-09 | LOL: - fixed inventory bug | Florian Kagerer |
2009-03-08 | LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex... | Florian Kagerer |
2009-03-06 | LOL: - doors can now be opened and closed | Florian Kagerer |
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel |
2009-03-03 | LOL: implemented some walking code for the monsters | Florian Kagerer |
2009-03-01 | LOL: implement some opcodes for dialogue sequences | Florian Kagerer |
2009-03-01 | LOL: implemented some monster related code (monsters now get placed in the ma... | Florian Kagerer |