Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-05-06 | KYRA: fix bug No. X. from http://forums.scummvm.org/viewtopic.php?t=11487 | athrxx | |
(monsters not getting hit by fireball trap) | |||
2012-03-13 | JANITORIAL: Replace (x ? false : true) by !(x). | Christoph Mallon | |
2011-12-31 | KYRA: Slight formatting fixes. | Johannes Schickel | |
2011-12-28 | KYRA: (LOL) - refactor item/monster structs | athrxx | |
2011-12-26 | KYRA: (EOB/LOL) - rename some vars | athrxx | |
(all cases of Eob to EoB, all cases of Lol to LoL, all cases of LolEobCommon to RpgCommon) | |||
2011-12-26 | KYRA: (EOB) - initial code base commit | athrxx | |
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-10-31 | LOL: fixed bug #3099321 | Florian Kagerer | |
(Crash in Yvel tavern basement) svn-id: r53973 | |||
2010-10-23 | LOL: - fix invalid mem access | Florian Kagerer | |
- also extend LordHoto's recent item code changes to LOL svn-id: r53740 | |||
2010-05-17 | Some more enforcement of our formatting conventions in KYRA too. | Johannes Schickel | |
svn-id: r49069 | |||
2010-03-10 | Silenced some harmless cppcheck warnings about unreachable code after a return. | Torbjörn Andersson | |
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218 | |||
2010-02-07 | LOL: fixed handling of invalid monster attack sfx in the Urbish mines ↵ | Florian Kagerer | |
(should fix bug no #2945950) svn-id: r47967 | |||
2010-01-29 | Fix use of undefined behavior. (Thanks to syke for reporting) | Johannes Schickel | |
svn-id: r47685 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-11-11 | LOL: - fixed transparency tables in PC-98 16 color version | Florian Kagerer | |
- renamed some variables svn-id: r45847 | |||
2009-10-18 | LOL: this should fix a valgrind warning | Florian Kagerer | |
svn-id: r45221 | |||
2009-10-10 | LOL/PC-98: implemented drawing code for teleporters | Florian Kagerer | |
svn-id: r44883 | |||
2009-10-09 | LOL/PC-98: fixed last commit | Florian Kagerer | |
svn-id: r44849 | |||
2009-10-09 | LOL/PC-98: fixed monster drawing bug (some wrong pixels) | Florian Kagerer | |
svn-id: r44847 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-09-20 | LOL/PC-98: start fixing color issues (still not working correctly though) | Florian Kagerer | |
svn-id: r44223 | |||
2009-09-13 | LOL/Floppy: fixed size of menu boxes | Florian Kagerer | |
svn-id: r44061 | |||
2009-09-02 | LOL: update kyra.dat with floppy version data (floppy version still doesn't ↵ | Florian Kagerer | |
work, though) svn-id: r43904 | |||
2009-08-16 | Fix format arugments in LoL code. (triggered via -Wformat-security) | Johannes Schickel | |
svn-id: r43444 | |||
2009-08-11 | LOL: some minor fixes | Florian Kagerer | |
svn-id: r43269 | |||
2009-07-08 | LOL: rename new function in last commit according to LordHoto's suggestion | Florian Kagerer | |
svn-id: r42270 | |||
2009-07-08 | LOL: fix long standing bugs in the battle system (hit chance, damage, etc) ↵ | Florian Kagerer | |
by adapting original style random number generator svn-id: r42269 | |||
2009-06-25 | Strip trailing whitespaces and tabs. | Johannes Schickel | |
svn-id: r41848 | |||
2009-06-18 | Replaced "getRandomNumberSpecial" be RandomSource usage. (This is needed for ↵ | Johannes Schickel | |
proper event recording, also the probability for generated numbers is actually nearly the same) svn-id: r41646 | |||
2009-06-07 | LOL: implemented some missing monster animation code | Florian Kagerer | |
svn-id: r41327 | |||
2009-06-02 | Formatting and whitespaces again. | Johannes Schickel | |
svn-id: r41120 | |||
2009-06-01 | LOL: add workaround comment (at LordHoto's repeated insistence) | Florian Kagerer | |
svn-id: r41105 | |||
2009-05-31 | Add support for the Lands of Lore scrolling credits. | Johannes Schickel | |
svn-id: r41081 | |||
2009-05-31 | LOL: implemented magic viper attack (used by wraiths in white tower level 3) | Florian Kagerer | |
svn-id: r41074 | |||
2009-05-31 | LOL: - fix shape memory allocation/release issue | Florian Kagerer | |
svn-id: r41055 | |||
2009-05-31 | LOL: fix some valgrind warnings | Florian Kagerer | |
svn-id: r41052 | |||
2009-05-29 | More formatting. | Johannes Schickel | |
svn-id: r40994 | |||
2009-05-28 | LOL: - fix valgrind warning | Florian Kagerer | |
- fix more input code issues - add workround for another script bug (some invalid monster sound index in urbish mine level 2) svn-id: r40974 | |||
2009-05-21 | LOL: - implemented freeze spell | Florian Kagerer | |
- fixed saveload code - added some opcode for the swamp svn-id: r40763 | |||
2009-05-21 | Remove trailing tabs/whitespaces. | Johannes Schickel | |
svn-id: r40760 | |||
2009-05-17 | Formatting. | Johannes Schickel | |
svn-id: r40670 | |||
2009-05-15 | LOL: implemented pit drop animation | Florian Kagerer | |
svn-id: r40592 | |||
2009-05-10 | LOL: - implemented rest party button | Florian Kagerer | |
- made button processing code more accurate svn-id: r40442 | |||
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer | |
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 | |||
2009-04-27 | LOL: added some drawing code and fixed some bugs | Florian Kagerer | |
svn-id: r40167 | |||
2009-04-25 | Changed the attacker parameter from 0 to 0xFFFF in inflictDamage() (which ↵ | Filippos Karapetis | |
was probably the original intended value) and added a FIXME svn-id: r40149 | |||
2009-04-25 | The "attacker" parameter is an unsigned integer, so we can't pass a negative ↵ | Filippos Karapetis | |
number to it (hopefully this doesn't break anything) svn-id: r40148 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-04-05 | LOL: fix monsters' strange sliding to the left (like that thug at the beginning) | Florian Kagerer | |
svn-id: r39863 |