aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra/sprites_lol.cpp
AgeCommit message (Collapse)Author
2009-06-07LOL: implemented some missing monster animation codeFlorian Kagerer
svn-id: r41327
2009-06-02Formatting and whitespaces again.Johannes Schickel
svn-id: r41120
2009-06-01LOL: add workaround comment (at LordHoto's repeated insistence)Florian Kagerer
svn-id: r41105
2009-05-31Add support for the Lands of Lore scrolling credits.Johannes Schickel
svn-id: r41081
2009-05-31LOL: implemented magic viper attack (used by wraiths in white tower level 3)Florian Kagerer
svn-id: r41074
2009-05-31LOL: - fix shape memory allocation/release issueFlorian Kagerer
svn-id: r41055
2009-05-31LOL: fix some valgrind warningsFlorian Kagerer
svn-id: r41052
2009-05-29More formatting.Johannes Schickel
svn-id: r40994
2009-05-28LOL: - fix valgrind warningFlorian Kagerer
- fix more input code issues - add workround for another script bug (some invalid monster sound index in urbish mine level 2) svn-id: r40974
2009-05-21LOL: - implemented freeze spellFlorian Kagerer
- fixed saveload code - added some opcode for the swamp svn-id: r40763
2009-05-21Remove trailing tabs/whitespaces.Johannes Schickel
svn-id: r40760
2009-05-17Formatting.Johannes Schickel
svn-id: r40670
2009-05-15LOL: implemented pit drop animationFlorian Kagerer
svn-id: r40592
2009-05-10LOL: - implemented rest party buttonFlorian Kagerer
- made button processing code more accurate svn-id: r40442
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
svn-id: r40167
2009-04-25Changed the attacker parameter from 0 to 0xFFFF in inflictDamage() (which ↵Filippos Karapetis
was probably the original intended value) and added a FIXME svn-id: r40149
2009-04-25The "attacker" parameter is an unsigned integer, so we can't pass a negative ↵Filippos Karapetis
number to it (hopefully this doesn't break anything) svn-id: r40148
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-05LOL: fix monsters' strange sliding to the left (like that thug at the beginning)Florian Kagerer
svn-id: r39863
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
- fixed minor palette bug svn-id: r39818
2009-03-28LOL: - implemented opcode required for operating the floor plates in the ↵Florian Kagerer
thugs' cave) - fixed bug (only one of the two thugs in front of the cave was deleted when sneaking into the cave) svn-id: r39721
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
- it's now possible to leave the castle svn-id: r39653
2009-03-21LOL: - added drawing code for certain gfx (blood and slime spots on the ↵Florian Kagerer
floor, teleporters, ice walls) svn-id: r39599
2009-03-21LOL: implemented some missing drawing code for dead monstersFlorian Kagerer
svn-id: r39589
2009-03-21LOL: The guards will now attack you when you throw certain items at them. ↵Florian Kagerer
They can't do any damage though, since this isn't implemented yet. svn-id: r39582
2009-03-17LOL: added some new drawing code required for some shapes and fixed a minor ↵Florian Kagerer
text displaying bug svn-id: r39487
2009-03-16LOL: - implemented item throwingFlorian Kagerer
svn-id: r39455
2009-03-15LOL: - implemented original style random number generator for moving around ↵Florian Kagerer
the monsters svn-id: r39425
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
- added support for dropping/picking up items (no throwing yet) svn-id: r39422
2009-03-14LOL: magic atlas can now be picked up (but it can't be used)Florian Kagerer
svn-id: r39393
2009-03-09LOL: - fixed inventory bugFlorian Kagerer
- fixed monster speed svn-id: r39275
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵Florian Kagerer
non-existent sub scripts) svn-id: r39209
2009-03-06LOL: - doors can now be opened and closedFlorian Kagerer
- some more work on monster walk code svn-id: r39166
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
svn-id: r39125
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
svn-id: r39097
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
svn-id: r39051
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039