Age | Commit message (Collapse) | Author |
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- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
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level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers)
- Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too).
svn-id: r39719
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- it's now possible to leave the castle
svn-id: r39653
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text displaying bug
svn-id: r39487
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svn-id: r39391
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svn-id: r39346
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the speech has reached the next part)
svn-id: r39250
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(needed for some library books)
svn-id: r39249
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svn-id: r39051
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windows) and some bug fixes
svn-id: r38818
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svn-id: r38766
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svn-id: r38711
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svn-id: r36327
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- implemented some input code
- you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing
- processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here.
svn-id: r36320
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svn-id: r36207
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svn-id: r36179
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