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path: root/engines/kyra/vqa.cpp
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2006-05-21At LordHoto's request...Torbjörn Andersson
* The VQA move player isn't as similar to the WSA movie player as we first envisioned, so the VQA player no longer inherits from Movie. It does retain a fairly similar calling interface, though. * Use the Kyra engine's idea of screen dimensions, rather than the backend's. svn-id: r22561
2006-05-21Some minor VQA player fixes:Torbjörn Andersson
* The playVQA() function now takes the name of the cutscene, rather than the filename. This is so that playVQA("FOO") will be able to play FOO0.VQA, FOO1.VQA or FOO2.VQA, depending on which movie size is selected. * The VQA player centers movies by default, so don't set the position to 0,0. * Ask the backend for screen dimensions (for centering the movie) rather than hard-coding them. svn-id: r22560
2006-05-21- reworks quit handling (no _system->quit() anymore)Johannes Schickel
- fixes some deinitalization problems svn-id: r22558
2006-05-18- load fonts for kyra3Johannes Schickel
- adds screen dim tables for kyra3 - adds palette / screen backup for the vqa player - small changes in the vqa player to use the Kyra::Screen functions - adds (partially implemented/unimplemented) main menu drawing/handling functions (nothing to see yet) svn-id: r22528
2006-05-18Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. ItTorbjörn Andersson
could use some cleanup, and there are a couple of TODOs sprinkled throughout the code, but it seems to work reasonably well. Until the Kyra 3 main menu is implemented, it won't actually be used though. It uses the appendable audio stream class, which I have moved out of the SCUMM engine. svn-id: r22526