Age | Commit message (Collapse) | Author |
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sound/decoders/
svn-id: r47579
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svn-id: r47395
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Also fix several recently introduced new/delete vs. malloc/free mismatches.
svn-id: r47369
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svn-id: r47189
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- Fix two invalid memory accesses reported by cppcheck
svn-id: r45414
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consistency
svn-id: r44634
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svn-id: r41879
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object:
-> setScreenPalette
-> fadePalette
-> getFadeParams
-> fadePalStep
- Fixed initialization of 256 color palettes
svn-id: r41743
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svn-id: r41741
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svn-id: r41740
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svn-id: r41519
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svn-id: r40994
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svn-id: r40715
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svn-id: r36022
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svn-id: r35648
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need to be slightly tweaked to fix overloading errors/warnings)
svn-id: r34514
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svn-id: r34435
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svn-id: r34396
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_shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
svn-id: r33082
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svn-id: r32984
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svn-id: r32957
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- Minor formatting fixes
svn-id: r32152
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- kyra.* -> kyra_v1.*
- scene.cpp -> scene_v1.cpp
svn-id: r32044
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svn-id: r31925
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svn-id: r29864
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been updated.
svn-id: r28966
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
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svn-id: r26156
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question why we always created a mono audio stream. There are other games that
use more advanced versions of the VQA format, but it seems unlikely that
ScummVM will ever support any of them.
svn-id: r25911
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a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible)
svn-id: r25909
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minimal change suggested in the tracker.
svn-id: r25649
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svn-id: r23881
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movie, which is the only one we currently play.
svn-id: r23626
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WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
svn-id: r23614
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svn-id: r22569
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svn-id: r22567
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svn-id: r22566
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understood than I hoped, or the offset to the first frame of the movie is
completely out to lunch. Scan the file for the first VQFR chunk and use that
offset instead.
svn-id: r22565
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like junk at the moment.)
svn-id: r22564
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* Use setScreenPalette() rather than calling the backend directly. (As an extra
bonus, the VQA player now only needs to store 3 bytes per colour.)
* Hide the mouse cursor while the movie is playing.
svn-id: r22563
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* The VQA move player isn't as similar to the WSA movie player as we first
envisioned, so the VQA player no longer inherits from Movie. It does retain
a fairly similar calling interface, though.
* Use the Kyra engine's idea of screen dimensions, rather than the backend's.
svn-id: r22561
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* The playVQA() function now takes the name of the cutscene, rather than the
filename. This is so that playVQA("FOO") will be able to play FOO0.VQA,
FOO1.VQA or FOO2.VQA, depending on which movie size is selected.
* The VQA player centers movies by default, so don't set the position to 0,0.
* Ask the backend for screen dimensions (for centering the movie) rather than
hard-coding them.
svn-id: r22560
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- fixes some deinitalization problems
svn-id: r22558
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- adds screen dim tables for kyra3
- adds palette / screen backup for the vqa player
- small changes in the vqa player to use the Kyra::Screen functions
- adds (partially implemented/unimplemented) main menu drawing/handling functions (nothing to see yet)
svn-id: r22528
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could use some cleanup, and there are a couple of TODOs sprinkled throughout
the code, but it seems to work reasonably well. Until the Kyra 3 main menu is
implemented, it won't actually be used though.
It uses the appendable audio stream class, which I have moved out of the SCUMM
engine.
svn-id: r22526
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