Age | Commit message (Collapse) | Author |
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svn-id: r40436
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svn-id: r40428
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svn-id: r40426
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- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
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wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.
svn-id: r40144
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svn-id: r35648
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- kyra.* -> kyra_v1.*
- scene.cpp -> scene_v1.cpp
svn-id: r32044
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- Renamed classes *_v1 -> *_LoK
- Renamed files *_v1.* -> *_lok.*
- Renamed WSAMovieV1 -> WSAMovie_v1
- Renamed WSAMovieV2 -> WSAMovie_v2
svn-id: r32042
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svn-id: r31925
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possible, compiling currently broken)
svn-id: r31817
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- some valgrind warning fixes
svn-id: r31669
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- removed unneeded map code in KyraEngine_v3
svn-id: r31488
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cleanup and a minor fix
svn-id: r29233
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been updated.
svn-id: r28966
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- Added timer class for timer handling
- Little bit more resturcturing
- A little bit (almost nothing but a start!) Kyrandia 2 support
svn-id: r28297
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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Floppy and Amiga version)
svn-id: r26786
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svn-id: r26511
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- Kyra2 detector entries update.
svn-id: r26494
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svn-id: r26375
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- Font displaying is not yet supported.
- Intro should be glitch free
- all other things are *untested*
svn-id: r26113
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svn-id: r25775
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svn-id: r25187
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instead
svn-id: r25039
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svn-id: r25038
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decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame
svn-id: r25034
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defined in Common for that now
- also reworks the game flag system in general
svn-id: r23920
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some static resources (strings, etc). Also
adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry.
svn-id: r23766
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WSAMovie2 (kyra2 uses the same format), renames a define in kyra3.h for consistency, and adds a case for CMDS in the VQA player to avoid the constant warning (the tag is always present and empty). Credit/blame for the last one goes to Clemmy :). Starting kyra2 will now show the title animation.
svn-id: r23614
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- implements a little bit init stuff
- implements some music handling
svn-id: r23610
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- introduces Screen::getCPagePtr and Screen::getPageRect (which should ease the introduction of dirty rect handling)
- moves KyraEngine::loadBitmap to Screen
svn-id: r22716
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svn-id: r22492
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svn-id: r22491
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- fixes initalisation problems
- adds setX, setY, setDrawPage to Kyra::Movie instead of directly accessing _x, _y and _drawPage
svn-id: r22490
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to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
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their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
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levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
svn-id: r20678
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svn-id: r20582
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