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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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2006-05-28
Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation").
Johannes Schickel
2006-05-28
The Kyra settings are now stored in the config file instead of the savegames.
Torbjörn Andersson
2006-05-28
Added speechEnabled() and textEnabled() to simplify the text/speech config ch...
Oystein Eftevaag
2006-05-28
Added checks for sound/text config in Brandons responses to using the amulet
Oystein Eftevaag
2006-05-28
Adding a safety check before the stopHandle call().. May or may not be necess...
Oystein Eftevaag
2006-05-28
Fix for [ 1472007 ] KYRA1: Bypassing cutscenes with ESC doesn't stop speech
Oystein Eftevaag
2006-05-28
Kyra.dat wasn't being loaded for the kyra1 demo (which is needed). Fixed.
Oystein Eftevaag
2006-05-28
Fixes bug [ 1480746 ] KYRA1: menu triggers assertion, and sets the text/speec...
Oystein Eftevaag
2006-05-27
Maintain the same screen update frequency while waiting for speech to finish.
Torbjörn Andersson
2006-05-27
Draw the selected menu item (currently always the first one) highlighted, i.e.
Torbjörn Andersson
2006-05-26
This produces the correct character spacing for the main menu.
Torbjörn Andersson
2006-05-26
We don't have a mouse cursor yet, but this is probably the point where it
Torbjörn Andersson
2006-05-26
Removed hack to flush mouse events. No longer needed, apparently.
Torbjörn Andersson
2006-05-26
Fixes input handling while moving.
Johannes Schickel
2006-05-26
- redraw inventory before entering a room
Johannes Schickel
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-25
Fade down the palette and the music in playVQA(). (We can't fade down the
Torbjörn Andersson
2006-05-25
Added support for fading digital music in or out.
Torbjörn Andersson
2006-05-25
Some more _quitFlag checks, makes quitting while end sequence faster.
Johannes Schickel
2006-05-25
- Adds some _quitFlag checks
Johannes Schickel
2006-05-25
Fixes bead movement speed in end scene.
Johannes Schickel
2006-05-24
Fixes bug # 1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone").
Johannes Schickel
2006-05-24
Removes debug printf.
Johannes Schickel
2006-05-23
Check _quitFlag during the first parts of the Kyra 3 main menu animation.
Torbjörn Andersson
2006-05-23
Fix for saving the palette before playing a VQA movie. (Suggested by LordHoto.)
Torbjörn Andersson
2006-05-22
Fix debug messages.
Torbjörn Andersson
2006-05-22
Cleanup.
Torbjörn Andersson
2006-05-21
Palette handling simplification, suggested by LordHoto.
Torbjörn Andersson
2006-05-21
If possible, sync the frame to getSoundElapsedTime().
Torbjörn Andersson
2006-05-21
Grotesque hack to support the jung2.vqa movie. Either the VQA is less well
Torbjörn Andersson
2006-05-21
The unsupported cutscene is called "jung", not "junk". (It just happens to look
Torbjörn Andersson
2006-05-21
More VQA fixes:
Torbjörn Andersson
2006-05-21
At LordHoto's request...
Torbjörn Andersson
2006-05-21
Some minor VQA player fixes:
Torbjörn Andersson
2006-05-21
- allows kyra3 to exit again
Johannes Schickel
2006-05-21
- reworks quit handling (no _system->quit() anymore)
Johannes Schickel
2006-05-21
- adds debugC calls to KyraEngine_v3 functions
Johannes Schickel
2006-05-21
Implements kyra3 main menu drawing.
Johannes Schickel
2006-05-20
makes destructor of KyraEngine virtual
Johannes Schickel
2006-05-19
Using assert(_something->init()) is a bad idea. Assertions can be disabled.
Torbjörn Andersson
2006-05-19
Added some FIXMEs to the kyra engine
Max Horn
2006-05-19
Fix warning
Max Horn
2006-05-18
- load fonts for kyra3
Johannes Schickel
2006-05-18
Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. It
Torbjörn Andersson
2006-05-18
fixes kyra2 gameflag init
Johannes Schickel
2006-05-18
Removed leftover printf()
Torbjörn Andersson
2006-05-18
Cleanup.
Torbjörn Andersson
2006-05-17
Added (optional) looping to the digital sound class.
Torbjörn Andersson
2006-05-17
Fixed two off-by-one errors. One would cause the same frame of the Kyra 3 to be
Torbjörn Andersson
2006-05-17
Loop the Kyra 3 animation indefinitely.
Torbjörn Andersson
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