Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-04 | LOL: implemented compass | Florian Kagerer | |
svn-id: r39852 | |||
2009-04-04 | LOL: correct character portrait positioning for "full screen sequences" ↵ | Florian Kagerer | |
(like grey eagle inn) when playing without sub titles svn-id: r39849 | |||
2009-04-04 | LOL: - this should fix a text displayer bug that occured when speaking to ↵ | Florian Kagerer | |
the compass gui svn-id: r39848 | |||
2009-04-04 | LOL: - minor item drawing bug fix | Florian Kagerer | |
svn-id: r39840 | |||
2009-04-04 | Formatting. | Johannes Schickel | |
svn-id: r39839 | |||
2009-04-04 | LOL: - minor sfx bug fix | Florian Kagerer | |
svn-id: r39836 | |||
2009-04-04 | LOL: - reverted last commit which would break map shape drawing (I have now ↵ | Florian Kagerer | |
changed the map shape coordinates to decimal numbers though since some compiler seems to complain about signed hex numbers) - added support for placing items in wall niches (like that one in the thugs' cave) svn-id: r39823 | |||
2009-04-03 | Fixed compilation (a signed byte cannot hold such big values) | Filippos Karapetis | |
svn-id: r39821 | |||
2009-04-03 | LOL: - added support for magic atlas | Florian Kagerer | |
- fixed minor palette bug svn-id: r39818 | |||
2009-03-28 | Fix invalid memory writes. | Johannes Schickel | |
svn-id: r39727 | |||
2009-03-28 | LOL: - implemented opcode required for operating the floor plates in the ↵ | Florian Kagerer | |
thugs' cave) - fixed bug (only one of the two thugs in front of the cave was deleted when sneaking into the cave) svn-id: r39721 | |||
2009-03-28 | Formatting. | Johannes Schickel | |
svn-id: r39720 | |||
2009-03-28 | LOL: - Level temp data now get stored in memory so you can now return to a ↵ | Florian Kagerer | |
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719 | |||
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer | |
- it's now possible to leave the castle svn-id: r39653 | |||
2009-03-21 | LOL: - added drawing code for certain gfx (blood and slime spots on the ↵ | Florian Kagerer | |
floor, teleporters, ice walls) svn-id: r39599 | |||
2009-03-21 | LOL: implemented some missing drawing code for dead monsters | Florian Kagerer | |
svn-id: r39589 | |||
2009-03-21 | LOL: The guards will now attack you when you throw certain items at them. ↵ | Florian Kagerer | |
They can't do any damage though, since this isn't implemented yet. svn-id: r39582 | |||
2009-03-17 | LOL: added some new drawing code required for some shapes and fixed a minor ↵ | Florian Kagerer | |
text displaying bug svn-id: r39487 | |||
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer | |
svn-id: r39455 | |||
2009-03-15 | Align ScummVM version string properly. | Johannes Schickel | |
svn-id: r39432 | |||
2009-03-15 | LOL: - implemented original style random number generator for moving around ↵ | Florian Kagerer | |
the monsters svn-id: r39425 | |||
2009-03-15 | LOL: - added some missing animations for the shops | Florian Kagerer | |
- added support for dropping/picking up items (no throwing yet) svn-id: r39422 | |||
2009-03-15 | Cleanup. | Johannes Schickel | |
svn-id: r39421 | |||
2009-03-15 | Fix for loading Kyra1 Amiga PAK files. | Johannes Schickel | |
svn-id: r39420 | |||
2009-03-14 | LOL: magic atlas can now be picked up (but it can't be used) | Florian Kagerer | |
svn-id: r39393 | |||
2009-03-14 | LOL: - complete support for the three "special rooms" in the castle | Florian Kagerer | |
svn-id: r39391 | |||
2009-03-11 | Wrap the code in text_lol.* around ENABLE_LOL checks | Filippos Karapetis | |
svn-id: r39346 | |||
2009-03-10 | LOL: - some opcodes and interface code so that you can at least get out of ↵ | Florian Kagerer | |
the shops and Geron's room svn-id: r39284 | |||
2009-03-09 | Rewrote Common::List iterator code to ensure const correctness is preserved. | Max Horn | |
We tried to implement the list iterators in a clever way, to reduce code duplication. But this is essentially impossible to do properly, sadly -- this is one of the places where the ugly drawbacks of C++ really show. As a consequence, our implementation had a bug which allowed one to convert any const_iterator to an iterator, thus allowing modifying elements of const lists. This rewrite reintroduces code duplication but at least ensures that no const list is written to accidentally. Also fix some places which incorrectly used iterator instead of const_iterator or (in the kyra code) accidentally wrote into a const list. svn-id: r39279 | |||
2009-03-09 | LOL: - fixed inventory bug | Florian Kagerer | |
- fixed monster speed svn-id: r39275 | |||
2009-03-09 | LOL: added scene animations (like that fountain right at the start) | Florian Kagerer | |
svn-id: r39251 | |||
2009-03-09 | LOL: minor fix for text displayer (text pages now advance automatically when ↵ | Florian Kagerer | |
the speech has reached the next part) svn-id: r39250 | |||
2009-03-08 | LOL: some more work on the text displayer so that it handles longer texts ↵ | Florian Kagerer | |
(needed for some library books) svn-id: r39249 | |||
2009-03-08 | Oops, fix size argument to memset call. | Johannes Schickel | |
svn-id: r39230 | |||
2009-03-08 | - Cleanup | Johannes Schickel | |
- Add FIXME svn-id: r39225 | |||
2009-03-08 | Cleanup. | Johannes Schickel | |
svn-id: r39224 | |||
2009-03-08 | Cleanup. | Johannes Schickel | |
svn-id: r39221 | |||
2009-03-08 | LOL: some opcodes for the library room (so that the game will at least not ↵ | Florian Kagerer | |
freeze when clicking one of the books) svn-id: r39210 | |||
2009-03-08 | LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵ | Florian Kagerer | |
non-existent sub scripts) svn-id: r39209 | |||
2009-03-07 | Whitespace cleanup: Convert space followed by tab to just tab | Max Horn | |
svn-id: r39203 | |||
2009-03-07 | LOL: - implemented some opcodes( | Florian Kagerer | |
svn-id: r39187 | |||
2009-03-06 | LOL: - some opcodes for the first throne room sequence | Florian Kagerer | |
svn-id: r39168 | |||
2009-03-06 | LOL: - doors can now be opened and closed | Florian Kagerer | |
- some more work on monster walk code svn-id: r39166 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel | |
svn-id: r39125 | |||
2009-03-04 | Fixed compilation when ENABLE_LOL is not set | Filippos Karapetis | |
svn-id: r39123 | |||
2009-03-04 | - Make Lands of Lore compileable optionally as suggested by _sev. (via ↵ | Johannes Schickel | |
ENABLE_LOL define) - Change default build system to support LoL as a subengine of KYRA. LoL is currently disabled by default. (- Minor enum name fixes for Lands of Lore code.) svn-id: r39099 | |||
2009-03-03 | LOL: implemented some walking code for the monsters | Florian Kagerer | |
svn-id: r39097 | |||
2009-03-01 | LOL: implement some opcodes for dialogue sequences | Florian Kagerer | |
svn-id: r39051 | |||
2009-03-01 | LOL: implemented some monster related code (monsters now get placed in the ↵ | Florian Kagerer | |
maze, but they still don't do anything) svn-id: r39039 |