Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-01-31 | Some changes to be closer to the original with palette handling. | Johannes Schickel | |
svn-id: r25316 | |||
2007-01-31 | oops. | Johannes Schickel | |
svn-id: r25314 | |||
2007-01-31 | Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips ↵ | Johannes Schickel | |
animation"). svn-id: r25313 | |||
2007-01-31 | Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge"). | Johannes Schickel | |
svn-id: r25312 | |||
2007-01-30 | warnings | Gregory Montoir | |
svn-id: r25284 | |||
2007-01-29 | cleanup | Johannes Schickel | |
svn-id: r25268 | |||
2007-01-29 | Changed debug message on unknown opcode to a warning. | Johannes Schickel | |
svn-id: r25263 | |||
2007-01-29 | Implements opcode 0xFFAA ('Reset Brandon's sprite') | Johannes Schickel | |
svn-id: r25262 | |||
2007-01-29 | little fix for fm-towns sfx. | Johannes Schickel | |
svn-id: r25261 | |||
2007-01-29 | - adds support for FM-Towns SFX (thanks to Florian Kagerer for his source) | Johannes Schickel | |
- gets rid of GameFlags::hasAudioCD svn-id: r25258 | |||
2007-01-28 | Add more paramteres to AdvancedDetector. Not used yet. | Eugene Sandulenko | |
svn-id: r25241 | |||
2007-01-26 | Workaround for bug #1582672 ("KYRA1: Text crippled and drawn wrong"). | Johannes Schickel | |
svn-id: r25211 | |||
2007-01-26 | Some adjustments to the menu code to better suit longer strings in some ↵ | Oystein Eftevaag | |
language versions, should take care of the issues mentioned in bug [ 1493774 ] KYRA1: Overlapping menu text in spanish version svn-id: r25208 | |||
2007-01-26 | little parameter reodering. | Johannes Schickel | |
svn-id: r25201 | |||
2007-01-26 | remvoed some unneeded static keywords. | Johannes Schickel | |
svn-id: r25198 | |||
2007-01-25 | Lots of cleanup in the AdvancedDetector | Max Horn | |
svn-id: r25194 | |||
2007-01-25 | Adds special case in snd_playSoundEffect for CD audio. | Johannes Schickel | |
svn-id: r25193 | |||
2007-01-25 | Adds CD audio support. | Johannes Schickel | |
svn-id: r25192 | |||
2007-01-25 | Support for loading the correct EMC pak file in the FM-Towns version. | Johannes Schickel | |
svn-id: r25190 | |||
2007-01-25 | Adds basic support for the FM Towns version with some restrictions: | Johannes Schickel | |
- just english playable - no audio svn-id: r25188 | |||
2007-01-25 | typo. | Johannes Schickel | |
svn-id: r25187 | |||
2007-01-25 | cleanup | Johannes Schickel | |
svn-id: r25186 | |||
2007-01-25 | Using 0 flags for null id instead of KYRA2_UNK_FLAGS. | Johannes Schickel | |
svn-id: r25185 | |||
2007-01-25 | Adding language/platform overwriting removed in r25170 (by accident?) | Johannes Schickel | |
svn-id: r25184 | |||
2007-01-25 | Reduce #include dependencies | Eugene Sandulenko | |
svn-id: r25178 | |||
2007-01-25 | Fix typos in some warnings | Max Horn | |
svn-id: r25171 | |||
2007-01-25 | Don't invoke AdvancedDetector directly, but rather use ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_INIT_GAME like the other AD based engines svn-id: r25170 | |||
2007-01-25 | Merged setupGameFlags into Engine_KYRA_create (removing some obsolete code ↵ | Max Horn | |
in the process) svn-id: r25169 | |||
2007-01-24 | Add optional size parameter to ADGameFileDescription. Not used now. | Eugene Sandulenko | |
svn-id: r25164 | |||
2007-01-24 | Hide all AdvacedDetector parameters into a structure for easier maintenance | Eugene Sandulenko | |
and extensibility svn-id: r25163 | |||
2007-01-21 | Fixes implementation of o1_updateSceneAnimations. | Johannes Schickel | |
svn-id: r25149 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2007-01-20 | Completed implementation of o1_restoreAllObjectBackgrounds. | Johannes Schickel | |
svn-id: r25127 | |||
2007-01-13 | Fix for language selection. | Johannes Schickel | |
svn-id: r25071 | |||
2007-01-09 | Fix for bug #1631352 ("KYRA1: Graphics heavily broken and ScummVM crash"), I ↵ | Johannes Schickel | |
tried memmove here, but it also crashed on Win32 with memmove, so I reverted it back to how it was. svn-id: r25059 | |||
2007-01-09 | Little fix. | Johannes Schickel | |
svn-id: r25058 | |||
2007-01-08 | Fix for bug #1586735 ("KYRA1: Sprite not redrawn") | Johannes Schickel | |
svn-id: r25057 | |||
2007-01-06 | Merging decodeFrameDeltaPage() again and using Fingolfin's template trickery ↵ | Oystein Eftevaag | |
instead svn-id: r25039 | |||
2007-01-06 | formatting | Johannes Schickel | |
svn-id: r25038 | |||
2007-01-06 | A few minor fixes and optimizations (biggest one is splitting ↵ | Oystein Eftevaag | |
decodeFrameDeltaPage() into two functions to avoid a high amount of conditional jumps per decided animation frame svn-id: r25034 | |||
2006-12-29 | Make ADGameFileDescription is built in directly into ADGameDescription. | Eugene Sandulenko | |
svn-id: r24947 | |||
2006-12-20 | Stripped some more real_ prefixes from function names; also added a new ↵ | Max Horn | |
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899 | |||
2006-12-19 | Changed Engine_KYRA_detectGames to use ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse svn-id: r24898 | |||
2006-12-19 | Further AdvancedDetector cleanup (in particular, renamed ↵ | Max Horn | |
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895 | |||
2006-12-19 | * Simplified code in AdvancedDetector::detectGame | Max Horn | |
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894 | |||
2006-12-19 | * Change the GameList typedef to a proper class with an additional | Max Horn | |
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893 | |||
2006-12-19 | Get rif od ARRAYSIZE in ADGameDescription | Eugene Sandulenko | |
svn-id: r24882 | |||
2006-12-19 | Got rid of ARRAYSIZE in advanceDetector calls | Eugene Sandulenko | |
svn-id: r24881 | |||
2006-11-13 | Move addSpecialDebugLevel calls to engine constructor, as stated in our | Eugene Sandulenko | |
HOWTO Engines. svn-id: r24704 | |||
2006-11-12 | Reworked code in the advanced game detector (getting rid of much of the evil ↵ | Max Horn | |
#define hell it consisted of previously) svn-id: r24685 |