Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-10 | KYRA: fixed typo | Florian Kagerer | |
svn-id: r40436 | |||
2009-05-10 | Oops typo. | Johannes Schickel | |
svn-id: r40428 | |||
2009-05-10 | Cleanup. | Johannes Schickel | |
svn-id: r40426 | |||
2009-05-10 | Fix accidental assignment in if condition. | Johannes Schickel | |
svn-id: r40425 | |||
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer | |
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 | |||
2009-04-29 | More formatting. | Johannes Schickel | |
svn-id: r40203 | |||
2009-04-29 | Formatting. | Johannes Schickel | |
svn-id: r40202 | |||
2009-04-29 | Cleanup. | Johannes Schickel | |
svn-id: r40200 | |||
2009-04-29 | Cleanup. | Johannes Schickel | |
svn-id: r40199 | |||
2009-04-29 | Fix out of bounds array access (as reported by DrMcCoy). | Johannes Schickel | |
svn-id: r40197 | |||
2009-04-28 | Some code for the intro only LoL demo. It is disabled currently though. | Johannes Schickel | |
svn-id: r40187 | |||
2009-04-28 | Set ADGF_DEMO flag for kyra2 seq player based LoL demo. | Johannes Schickel | |
svn-id: r40186 | |||
2009-04-27 | LOL: added some drawing code and fixed some bugs | Florian Kagerer | |
svn-id: r40167 | |||
2009-04-25 | Changed the attacker parameter from 0 to 0xFFFF in inflictDamage() (which ↵ | Filippos Karapetis | |
was probably the original intended value) and added a FIXME svn-id: r40149 | |||
2009-04-25 | The "attacker" parameter is an unsigned integer, so we can't pass a negative ↵ | Filippos Karapetis | |
number to it (hopefully this doesn't break anything) svn-id: r40148 | |||
2009-04-25 | Fixed warning. | Torbjörn Andersson | |
svn-id: r40145 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-04-21 | Remove ADGF_CD flag from Towns detection entries. | Johannes Schickel | |
svn-id: r40041 | |||
2009-04-21 | Mark PC98 CD version as CD version (like it is already done with FM-Towns). | Johannes Schickel | |
svn-id: r40040 | |||
2009-04-21 | Fix for Kyra 1 Mac CD music (check bug report #2772727 "KYRA1: Sound effect ↵ | Johannes Schickel | |
loops continuously (Mac CD)"). svn-id: r40039 | |||
2009-04-18 | Add TODO. | Johannes Schickel | |
svn-id: r40000 | |||
2009-04-18 | We probably only have to update the screen once every updateInfo(). And, since | Torbjörn Andersson | |
it's triggered by mouse movements, only when the cursor is visible. svn-id: r39975 | |||
2009-04-16 | Add HACK to support DOS music in Kyra1 Mac CD based on patch #2767489 ↵ | Johannes Schickel | |
"KYRA1: Support for Mac CD". svn-id: r39962 | |||
2009-04-15 | Added md5sums of Kyra1 Mac CD as supplied with fr #2766454 "KYRA1: Add ↵ | Johannes Schickel | |
support for Macintosh CD" (experimental change, not for 0.13.1 yet) svn-id: r39955 | |||
2009-04-11 | Cleanup. | Johannes Schickel | |
svn-id: r39933 | |||
2009-04-11 | KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code ↵ | Max Horn | |
by code similiar to the one used in SAGA and the frontend GUI code svn-id: r39929 | |||
2009-04-06 | LOL: startup fix for floppy version | Florian Kagerer | |
svn-id: r39875 | |||
2009-04-05 | LOL: fix monsters' strange sliding to the left (like that thug at the beginning) | Florian Kagerer | |
svn-id: r39863 | |||
2009-04-05 | LOL: implemented two more opcodes (for roland's house and for the sequence ↵ | Florian Kagerer | |
where the king gets poisoned) svn-id: r39860 | |||
2009-04-05 | LOL: fix speech bug, which would cause a hang up when entering roland's house | Florian Kagerer | |
svn-id: r39858 | |||
2009-04-04 | LOL: implemented opcode for throwing items into or out of the thug's cave | Florian Kagerer | |
svn-id: r39854 | |||
2009-04-04 | LOL: fix magic atlas back/forward buttons | Florian Kagerer | |
svn-id: r39853 | |||
2009-04-04 | LOL: implemented compass | Florian Kagerer | |
svn-id: r39852 | |||
2009-04-04 | LOL: correct character portrait positioning for "full screen sequences" ↵ | Florian Kagerer | |
(like grey eagle inn) when playing without sub titles svn-id: r39849 | |||
2009-04-04 | LOL: - this should fix a text displayer bug that occured when speaking to ↵ | Florian Kagerer | |
the compass gui svn-id: r39848 | |||
2009-04-04 | LOL: - minor item drawing bug fix | Florian Kagerer | |
svn-id: r39840 | |||
2009-04-04 | Formatting. | Johannes Schickel | |
svn-id: r39839 | |||
2009-04-04 | LOL: - minor sfx bug fix | Florian Kagerer | |
svn-id: r39836 | |||
2009-04-04 | LOL: - reverted last commit which would break map shape drawing (I have now ↵ | Florian Kagerer | |
changed the map shape coordinates to decimal numbers though since some compiler seems to complain about signed hex numbers) - added support for placing items in wall niches (like that one in the thugs' cave) svn-id: r39823 | |||
2009-04-03 | Fixed compilation (a signed byte cannot hold such big values) | Filippos Karapetis | |
svn-id: r39821 | |||
2009-04-03 | LOL: - added support for magic atlas | Florian Kagerer | |
- fixed minor palette bug svn-id: r39818 | |||
2009-03-28 | Fix invalid memory writes. | Johannes Schickel | |
svn-id: r39727 | |||
2009-03-28 | LOL: - implemented opcode required for operating the floor plates in the ↵ | Florian Kagerer | |
thugs' cave) - fixed bug (only one of the two thugs in front of the cave was deleted when sneaking into the cave) svn-id: r39721 | |||
2009-03-28 | Formatting. | Johannes Schickel | |
svn-id: r39720 | |||
2009-03-28 | LOL: - Level temp data now get stored in memory so you can now return to a ↵ | Florian Kagerer | |
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719 | |||
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer | |
- it's now possible to leave the castle svn-id: r39653 | |||
2009-03-21 | LOL: - added drawing code for certain gfx (blood and slime spots on the ↵ | Florian Kagerer | |
floor, teleporters, ice walls) svn-id: r39599 | |||
2009-03-21 | LOL: implemented some missing drawing code for dead monsters | Florian Kagerer | |
svn-id: r39589 | |||
2009-03-21 | LOL: The guards will now attack you when you throw certain items at them. ↵ | Florian Kagerer | |
They can't do any damage though, since this isn't implemented yet. svn-id: r39582 | |||
2009-03-17 | LOL: added some new drawing code required for some shapes and fixed a minor ↵ | Florian Kagerer | |
text displaying bug svn-id: r39487 |