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2009-05-10KYRA: fixed typoFlorian Kagerer
svn-id: r40436
2009-05-10Oops typo.Johannes Schickel
svn-id: r40428
2009-05-10Cleanup.Johannes Schickel
svn-id: r40426
2009-05-10Fix accidental assignment in if condition.Johannes Schickel
svn-id: r40425
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-29More formatting.Johannes Schickel
svn-id: r40203
2009-04-29Formatting.Johannes Schickel
svn-id: r40202
2009-04-29Cleanup.Johannes Schickel
svn-id: r40200
2009-04-29Cleanup.Johannes Schickel
svn-id: r40199
2009-04-29Fix out of bounds array access (as reported by DrMcCoy).Johannes Schickel
svn-id: r40197
2009-04-28Some code for the intro only LoL demo. It is disabled currently though.Johannes Schickel
svn-id: r40187
2009-04-28Set ADGF_DEMO flag for kyra2 seq player based LoL demo.Johannes Schickel
svn-id: r40186
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
svn-id: r40167
2009-04-25Changed the attacker parameter from 0 to 0xFFFF in inflictDamage() (which ↵Filippos Karapetis
was probably the original intended value) and added a FIXME svn-id: r40149
2009-04-25The "attacker" parameter is an unsigned integer, so we can't pass a negative ↵Filippos Karapetis
number to it (hopefully this doesn't break anything) svn-id: r40148
2009-04-25Fixed warning.Torbjörn Andersson
svn-id: r40145
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-21Remove ADGF_CD flag from Towns detection entries.Johannes Schickel
svn-id: r40041
2009-04-21Mark PC98 CD version as CD version (like it is already done with FM-Towns).Johannes Schickel
svn-id: r40040
2009-04-21Fix for Kyra 1 Mac CD music (check bug report #2772727 "KYRA1: Sound effect ↵Johannes Schickel
loops continuously (Mac CD)"). svn-id: r40039
2009-04-18Add TODO.Johannes Schickel
svn-id: r40000
2009-04-18We probably only have to update the screen once every updateInfo(). And, sinceTorbjörn Andersson
it's triggered by mouse movements, only when the cursor is visible. svn-id: r39975
2009-04-16Add HACK to support DOS music in Kyra1 Mac CD based on patch #2767489 ↵Johannes Schickel
"KYRA1: Support for Mac CD". svn-id: r39962
2009-04-15Added md5sums of Kyra1 Mac CD as supplied with fr #2766454 "KYRA1: Add ↵Johannes Schickel
support for Macintosh CD" (experimental change, not for 0.13.1 yet) svn-id: r39955
2009-04-11Cleanup.Johannes Schickel
svn-id: r39933
2009-04-11KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code ↵Max Horn
by code similiar to the one used in SAGA and the frontend GUI code svn-id: r39929
2009-04-06LOL: startup fix for floppy versionFlorian Kagerer
svn-id: r39875
2009-04-05LOL: fix monsters' strange sliding to the left (like that thug at the beginning)Florian Kagerer
svn-id: r39863
2009-04-05LOL: implemented two more opcodes (for roland's house and for the sequence ↵Florian Kagerer
where the king gets poisoned) svn-id: r39860
2009-04-05LOL: fix speech bug, which would cause a hang up when entering roland's houseFlorian Kagerer
svn-id: r39858
2009-04-04LOL: implemented opcode for throwing items into or out of the thug's caveFlorian Kagerer
svn-id: r39854
2009-04-04LOL: fix magic atlas back/forward buttonsFlorian Kagerer
svn-id: r39853
2009-04-04LOL: implemented compassFlorian Kagerer
svn-id: r39852
2009-04-04LOL: correct character portrait positioning for "full screen sequences" ↵Florian Kagerer
(like grey eagle inn) when playing without sub titles svn-id: r39849
2009-04-04LOL: - this should fix a text displayer bug that occured when speaking to ↵Florian Kagerer
the compass gui svn-id: r39848
2009-04-04LOL: - minor item drawing bug fixFlorian Kagerer
svn-id: r39840
2009-04-04Formatting.Johannes Schickel
svn-id: r39839
2009-04-04LOL: - minor sfx bug fixFlorian Kagerer
svn-id: r39836
2009-04-04LOL: - reverted last commit which would break map shape drawing (I have now ↵Florian Kagerer
changed the map shape coordinates to decimal numbers though since some compiler seems to complain about signed hex numbers) - added support for placing items in wall niches (like that one in the thugs' cave) svn-id: r39823
2009-04-03Fixed compilation (a signed byte cannot hold such big values)Filippos Karapetis
svn-id: r39821
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
- fixed minor palette bug svn-id: r39818
2009-03-28Fix invalid memory writes.Johannes Schickel
svn-id: r39727
2009-03-28LOL: - implemented opcode required for operating the floor plates in the ↵Florian Kagerer
thugs' cave) - fixed bug (only one of the two thugs in front of the cave was deleted when sneaking into the cave) svn-id: r39721
2009-03-28Formatting.Johannes Schickel
svn-id: r39720
2009-03-28LOL: - Level temp data now get stored in memory so you can now return to a ↵Florian Kagerer
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
- it's now possible to leave the castle svn-id: r39653
2009-03-21LOL: - added drawing code for certain gfx (blood and slime spots on the ↵Florian Kagerer
floor, teleporters, ice walls) svn-id: r39599
2009-03-21LOL: implemented some missing drawing code for dead monstersFlorian Kagerer
svn-id: r39589
2009-03-21LOL: The guards will now attack you when you throw certain items at them. ↵Florian Kagerer
They can't do any damage though, since this isn't implemented yet. svn-id: r39582
2009-03-17LOL: added some new drawing code required for some shapes and fixed a minor ↵Florian Kagerer
text displaying bug svn-id: r39487