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AgeCommit message (Expand)Author
2009-05-10Oops typo.Johannes Schickel
2009-05-10Cleanup.Johannes Schickel
2009-05-10Fix accidental assignment in if condition.Johannes Schickel
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
2009-04-29More formatting.Johannes Schickel
2009-04-29Formatting.Johannes Schickel
2009-04-29Cleanup.Johannes Schickel
2009-04-29Cleanup.Johannes Schickel
2009-04-29Fix out of bounds array access (as reported by DrMcCoy).Johannes Schickel
2009-04-28Some code for the intro only LoL demo. It is disabled currently though.Johannes Schickel
2009-04-28Set ADGF_DEMO flag for kyra2 seq player based LoL demo.Johannes Schickel
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
2009-04-25Changed the attacker parameter from 0 to 0xFFFF in inflictDamage() (which was...Filippos Karapetis
2009-04-25The "attacker" parameter is an unsigned integer, so we can't pass a negative ...Filippos Karapetis
2009-04-25Fixed warning.Torbjörn Andersson
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is wron...Florian Kagerer
2009-04-21Remove ADGF_CD flag from Towns detection entries.Johannes Schickel
2009-04-21Mark PC98 CD version as CD version (like it is already done with FM-Towns).Johannes Schickel
2009-04-21Fix for Kyra 1 Mac CD music (check bug report #2772727 "KYRA1: Sound effect l...Johannes Schickel
2009-04-18Add TODO.Johannes Schickel
2009-04-18We probably only have to update the screen once every updateInfo(). And, sinceTorbjörn Andersson
2009-04-16Add HACK to support DOS music in Kyra1 Mac CD based on patch #2767489 "KYRA1:...Johannes Schickel
2009-04-15Added md5sums of Kyra1 Mac CD as supplied with fr #2766454 "KYRA1: Add suppor...Johannes Schickel
2009-04-11Cleanup.Johannes Schickel
2009-04-11KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code ...Max Horn
2009-04-06LOL: startup fix for floppy versionFlorian Kagerer
2009-04-05LOL: fix monsters' strange sliding to the left (like that thug at the beginning)Florian Kagerer
2009-04-05LOL: implemented two more opcodes (for roland's house and for the sequence wh...Florian Kagerer
2009-04-05LOL: fix speech bug, which would cause a hang up when entering roland's houseFlorian Kagerer
2009-04-04LOL: implemented opcode for throwing items into or out of the thug's caveFlorian Kagerer
2009-04-04LOL: fix magic atlas back/forward buttonsFlorian Kagerer
2009-04-04LOL: implemented compassFlorian Kagerer
2009-04-04LOL: correct character portrait positioning for "full screen sequences" (like...Florian Kagerer
2009-04-04LOL: - this should fix a text displayer bug that occured when speaking to the...Florian Kagerer
2009-04-04LOL: - minor item drawing bug fixFlorian Kagerer
2009-04-04Formatting.Johannes Schickel
2009-04-04LOL: - minor sfx bug fixFlorian Kagerer
2009-04-04LOL: - reverted last commit which would break map shape drawing (I have now c...Florian Kagerer
2009-04-03Fixed compilation (a signed byte cannot hold such big values)Filippos Karapetis
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
2009-03-28Fix invalid memory writes.Johannes Schickel
2009-03-28LOL: - implemented opcode required for operating the floor plates in the thug...Florian Kagerer
2009-03-28Formatting.Johannes Schickel
2009-03-28LOL: - Level temp data now get stored in memory so you can now return to a le...Florian Kagerer
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
2009-03-21LOL: - added drawing code for certain gfx (blood and slime spots on the floor...Florian Kagerer
2009-03-21LOL: implemented some missing drawing code for dead monstersFlorian Kagerer
2009-03-21LOL: The guards will now attack you when you throw certain items at them. The...Florian Kagerer
2009-03-17LOL: added some new drawing code required for some shapes and fixed a minor t...Florian Kagerer
2009-03-16LOL: - implemented item throwingFlorian Kagerer