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AgeCommit message (Expand)Author
2009-04-04LOL: - reverted last commit which would break map shape drawing (I have now c...Florian Kagerer
2009-04-03Fixed compilation (a signed byte cannot hold such big values)Filippos Karapetis
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
2009-03-28Fix invalid memory writes.Johannes Schickel
2009-03-28LOL: - implemented opcode required for operating the floor plates in the thug...Florian Kagerer
2009-03-28Formatting.Johannes Schickel
2009-03-28LOL: - Level temp data now get stored in memory so you can now return to a le...Florian Kagerer
2009-03-24LOL: - implemented lots of opcodes and fixed a few bugsFlorian Kagerer
2009-03-21LOL: - added drawing code for certain gfx (blood and slime spots on the floor...Florian Kagerer
2009-03-21LOL: implemented some missing drawing code for dead monstersFlorian Kagerer
2009-03-21LOL: The guards will now attack you when you throw certain items at them. The...Florian Kagerer
2009-03-17LOL: added some new drawing code required for some shapes and fixed a minor t...Florian Kagerer
2009-03-16LOL: - implemented item throwingFlorian Kagerer
2009-03-15Align ScummVM version string properly.Johannes Schickel
2009-03-15LOL: - implemented original style random number generator for moving around t...Florian Kagerer
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
2009-03-15Cleanup.Johannes Schickel
2009-03-15Fix for loading Kyra1 Amiga PAK files.Johannes Schickel
2009-03-14LOL: magic atlas can now be picked up (but it can't be used)Florian Kagerer
2009-03-14LOL: - complete support for the three "special rooms" in the castleFlorian Kagerer
2009-03-11Wrap the code in text_lol.* around ENABLE_LOL checksFilippos Karapetis
2009-03-10LOL: - some opcodes and interface code so that you can at least get out of th...Florian Kagerer
2009-03-09Rewrote Common::List iterator code to ensure const correctness is preserved.Max Horn
2009-03-09LOL: - fixed inventory bugFlorian Kagerer
2009-03-09LOL: added scene animations (like that fountain right at the start)Florian Kagerer
2009-03-09LOL: minor fix for text displayer (text pages now advance automatically when ...Florian Kagerer
2009-03-08LOL: some more work on the text displayer so that it handles longer texts (ne...Florian Kagerer
2009-03-08Oops, fix size argument to memset call.Johannes Schickel
2009-03-08- CleanupJohannes Schickel
2009-03-08Cleanup.Johannes Schickel
2009-03-08Cleanup.Johannes Schickel
2009-03-08LOL: some opcodes for the library room (so that the game will at least not fr...Florian Kagerer
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...Florian Kagerer
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-07LOL: - implemented some opcodes(Florian Kagerer
2009-03-06LOL: - some opcodes for the first throne room sequenceFlorian Kagerer
2009-03-06LOL: - doors can now be opened and closedFlorian Kagerer
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
2009-03-04Fixed compilation when ENABLE_LOL is not setFilippos Karapetis
2009-03-04- Make Lands of Lore compileable optionally as suggested by _sev. (via ENABLE...Johannes Schickel
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ma...Florian Kagerer
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ...Florian Kagerer
2009-02-21LOL: implemented timers (only text fading for now)Florian Kagerer
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
2009-02-17Fix valgrind warning about mismatched delete.Johannes Schickel
2009-02-17Fix for long delay while fading palette in Zanthia's home, when mixing potions.Johannes Schickel