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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
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2009-07-07
Change all uses of FM-Towns/fm-towns to FM-TOWNS.
Johannes Schickel
2009-07-07
Change "FM-Towns" to "FM-TOWNS" for consistency.
Johannes Schickel
2009-07-07
- Rename FontSJIS::enableShadow to enableOutline.
Johannes Schickel
2009-07-07
- Added support for outlined FM-Towns ROM drawing
Johannes Schickel
2009-07-07
Adapt KYRA to use the new Graphics::FontSJIS code.
Johannes Schickel
2009-07-06
Fix RTL from Kyra3 main menu. (It now doesn't quit ScummVM anymore)
Johannes Schickel
2009-07-05
LOL: cleanup
Florian Kagerer
2009-07-05
LOL: - reduce code duplication
Florian Kagerer
2009-07-04
KYRA: fix minor bug in Screen::drawShape()
Florian Kagerer
2009-07-04
Kyra1 PC-98 never offered English as language settings, thus remove it. (The ...
Johannes Schickel
2009-07-03
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
Max Horn
2009-07-01
- Added GCC_PRINTF attribute to several funcs where it makes sense
Max Horn
2009-06-29
Fix invisible mouse cursor, when picking up items.
Johannes Schickel
2009-06-29
Fix bug in drawShape.
Johannes Schickel
2009-06-29
Fix LoL cursor in DOS version.
Johannes Schickel
2009-06-29
Fix bug in drawShape, which caused invisibility in Kyra1 to be displayed inco...
Johannes Schickel
2009-06-29
Fix palette regression caused by r41949.
Johannes Schickel
2009-06-29
Fix kyra2/kyra3 mouse cursor related regressions, introduced with r41959.
Johannes Schickel
2009-06-29
- Get rid of code duplication for mouse cursor setup
Johannes Schickel
2009-06-29
Removed obsolete TODOs in HoF code.
Johannes Schickel
2009-06-29
Resolved some TODOs in Kyra3 code.
Johannes Schickel
2009-06-29
Removed more obsolete TODO messages.
Johannes Schickel
2009-06-29
Update the screen animations while dropping items in Hand of Fate.
Johannes Schickel
2009-06-29
Removed some obsolete TODOs.
Johannes Schickel
2009-06-29
Adapted various code parts to use Palette::fill.
Johannes Schickel
2009-06-29
Add a "fill" method to Palette.
Johannes Schickel
2009-06-29
Replaced some raw palette loads.
Johannes Schickel
2009-06-29
Cleanup GUI_HoF::setupPalette.
Johannes Schickel
2009-06-29
Cleanup KyraEngine_MR::updateCharPal.
Johannes Schickel
2009-06-29
Change LoLEngine::generateFlashPalette to take Palette objects as parameters.
Johannes Schickel
2009-06-29
Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.
Johannes Schickel
2009-06-29
Change raw palette read to Screen::loadPalette call.
Johannes Schickel
2009-06-29
Chang Palette parameter of LolEngine::setPaletteBrightness to be const.
Johannes Schickel
2009-06-29
Change LoLEngine::generateBrightnessPalette to take Palette objects as parame...
Johannes Schickel
2009-06-29
Changed LoLEngine::setPaletteBrightness to take an Palette object.
Johannes Schickel
2009-06-29
Change LoLEngine::processMagicIce to use Palette objects internally.
Johannes Schickel
2009-06-29
Modified Palette::load*Palette definition.
Johannes Schickel
2009-06-27
LOL: add workaround to fix map text display when the language is set to French
Florian Kagerer
2009-06-27
LOL: fixed regression
Florian Kagerer
2009-06-27
LOL: cleanup
Florian Kagerer
2009-06-26
KYRA/LOL: fixed minor bug by adding reset() call to pc98 audio driver destructor
Florian Kagerer
2009-06-26
Implement difference in TIM's displayText code for PC98, this should fix the ...
Johannes Schickel
2009-06-26
Implement palette difference in Kanji drawing code for PC98.
Johannes Schickel
2009-06-26
Implement PC98 text mode color palette.
Johannes Schickel
2009-06-25
For now always enable voices in PC98 version of LoL.
Johannes Schickel
2009-06-25
Only initialize palettes with 16 colors in (real) 16 color games.
Johannes Schickel
2009-06-25
Store palettes in a Common::Array instead of a fixed size array.
Johannes Schickel
2009-06-25
Cleanup palette setup.
Johannes Schickel
2009-06-25
Implement difference in PC98 version. (This actually breaks the text colors i...
Johannes Schickel
2009-06-25
KYRA/LOL: - support speech/text settings in LOL intro
Florian Kagerer
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