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AgeCommit message (Expand)Author
2006-05-25Fade down the palette and the music in playVQA(). (We can't fade down theTorbjörn Andersson
2006-05-25Added support for fading digital music in or out.Torbjörn Andersson
2006-05-25Some more _quitFlag checks, makes quitting while end sequence faster.Johannes Schickel
2006-05-25- Adds some _quitFlag checksJohannes Schickel
2006-05-25Fixes bead movement speed in end scene.Johannes Schickel
2006-05-24Fixes bug # 1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone").Johannes Schickel
2006-05-24Removes debug printf.Johannes Schickel
2006-05-23Check _quitFlag during the first parts of the Kyra 3 main menu animation.Torbjörn Andersson
2006-05-23Fix for saving the palette before playing a VQA movie. (Suggested by LordHoto.)Torbjörn Andersson
2006-05-22Fix debug messages.Torbjörn Andersson
2006-05-22Cleanup.Torbjörn Andersson
2006-05-21Palette handling simplification, suggested by LordHoto.Torbjörn Andersson
2006-05-21If possible, sync the frame to getSoundElapsedTime().Torbjörn Andersson
2006-05-21Grotesque hack to support the jung2.vqa movie. Either the VQA is less wellTorbjörn Andersson
2006-05-21The unsupported cutscene is called "jung", not "junk". (It just happens to lookTorbjörn Andersson
2006-05-21More VQA fixes:Torbjörn Andersson
2006-05-21At LordHoto's request...Torbjörn Andersson
2006-05-21Some minor VQA player fixes:Torbjörn Andersson
2006-05-21- allows kyra3 to exit againJohannes Schickel
2006-05-21- reworks quit handling (no _system->quit() anymore)Johannes Schickel
2006-05-21- adds debugC calls to KyraEngine_v3 functionsJohannes Schickel
2006-05-21Implements kyra3 main menu drawing.Johannes Schickel
2006-05-20makes destructor of KyraEngine virtualJohannes Schickel
2006-05-19Using assert(_something->init()) is a bad idea. Assertions can be disabled.Torbjörn Andersson
2006-05-19Added some FIXMEs to the kyra engineMax Horn
2006-05-19Fix warningMax Horn
2006-05-18- load fonts for kyra3Johannes Schickel
2006-05-18Added player for the Kyra 3 VQA cutscenes, based on my earlier prototype. ItTorbjörn Andersson
2006-05-18fixes kyra2 gameflag initJohannes Schickel
2006-05-18Removed leftover printf()Torbjörn Andersson
2006-05-18Cleanup.Torbjörn Andersson
2006-05-17Added (optional) looping to the digital sound class.Torbjörn Andersson
2006-05-17Fixed two off-by-one errors. One would cause the same frame of the Kyra 3 to beTorbjörn Andersson
2006-05-17Loop the Kyra 3 animation indefinitely.Torbjörn Andersson
2006-05-17Maybe the svn:keywords were already set? Maybe this will fix the file headers...Torbjörn Andersson
2006-05-17Fixed crackling in Kyra 3 sound. (At least what little of it ScummVM currentlyTorbjörn Andersson
2006-05-17- adds AUD file player (has still some problems with playing)Johannes Schickel
2006-05-16Set gameflags for kyra3 properly.Eugene Sandulenko
2006-05-16Removes ENABLE_KYRA2 and ENABLE_KYRA3.Johannes Schickel
2006-05-16Oops forgot some define checksJohannes Schickel
2006-05-16- implements kyrandia 3 wsa loaderJohannes Schickel
2006-05-12- little cleanupsJohannes Schickel
2006-05-10Adds clipping to the workaround in "preserveOrRestoreBackground", so it does ...Johannes Schickel
2006-05-10Adds workaround for bug # 1477364 ("KYRA1: Water dripping freezes") until a p...Johannes Schickel
2006-05-10Enables OSystem::kFeatureAutoComputeDirtyRects until proper dirty rect managm...Johannes Schickel
2006-05-08Added delay() to delayWithTicks() as well. This function is quite similar toTorbjörn Andersson
2006-05-08Replaced a bunch of delay loops with a new delayUntil() function. Now all ofTorbjörn Andersson
2006-05-08Added comment about switch case fallthrough. I assume this one is deliberate,Torbjörn Andersson
2006-05-08As LordHoto pointed out, placeItem is already initialised to false, so we onlyTorbjörn Andersson
2006-05-08Small cleanup. It's not that I mind fallthroughs - as long as they are clearlyTorbjörn Andersson