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2011-12-26KYRA: (EOB) - start implementing camp menuathrxx
2011-12-26KYRA: (EOB) - allow returning to the main menu from character generation via ESCathrxx
2011-12-26KYRA: (EOB) - extended saveload capsathrxx
(also save/load inventory and spellbook display state)
2011-12-26KYRA: (EOB) - fix shift key inputathrxx
2011-12-26KYRA: (EOB) - fix out of bounds mem accessathrxx
2011-12-26KYRA: (EOB) - fix some warnings and add some menu codeathrxx
2011-12-26KYRA: (EOB) - update static resources (menu strings)athrxx
2011-12-26KYRA: (EOB) - implement explodeObject()athrxx
2011-12-26KYRA: (EOB) - add some static res (flight object data) to kyra.datathrxx
2011-12-26KYRA: (EOB) - minor cleanupathrxx
2011-12-26KYRA: (EOB) - replace snprintf/sprintfathrxx
2011-12-26KYRA: (EOB) - minor code size reductionathrxx
2011-12-26KYRA: (EOB) - fix EOB1 spell definitionsathrxx
2011-12-26KYRA: (EOB) - initial code base commitathrxx
2011-12-26KYRA: (AdLib Driver) - fix queue handling for Eobathrxx
Huge numbers of sound effects get started as soon as a couple of monsters are around. If we start dropping sound when the queue is full, we won't have any sounds in these situations, but we'll get tons of useless warnings instead.
2011-12-26KYRA: (AdLib Driver) - prevent squashing of sounds during halt track executionathrxx
This patch makes sure that the stopping track (track 0) does not squash sounds which get queued during the execution of the stopping track. This seems to be a hardware problem (original driver implementation not suitable for modern machines).
2011-12-26KYRA: (AdLib Driver) - increase versions and add necessary EOB modificationsathrxx
2011-12-26KYRA: (AdLib Driver) - fix secondary effectathrxx
2011-12-26KYRA: (AdLib Driver) - rename some variables to make more senseathrxx
2011-12-26KYRA: (AdLib Driver) - allow sound trigger queryathrxx
2011-12-26KYRA: (AdLib Driver) - fix invalid memory write issueathrxx
2011-12-26KYRA: (AdLib Driver) - implement sound effects volumeathrxx
(also make internal driver version more flexible)
2011-12-13COMMON: Make more members of Archive constant.Andrea Corna
2011-12-13KYRA: Cast char to uint8 before passing it to getCharWidth.Johannes Schickel
This assures getCharWidth really gets the character number and now sign extended version of it in case char is signed.
2011-12-13KYRA: Fix for bug #3459000 "KYRA1CD: Accented characters overdrawn in ↵Johannes Schickel
introduction".
2011-12-12KYRA: Fix whitespaceTarek Soliman
2011-12-12KYRA: Use Common::KeyActionEntry table for LoL game keymapTarek Soliman
This is for the keymapper keymap
2011-11-24KYRA: (HOF CD Demo) - check shouldQuit() during ending text loopathrxx
2011-11-23KYRA: (HOF) - fix ending text in the playable demoathrxx
2011-11-21ALL: Remove unnecessary forward declarations.Christoph Mallon
2011-11-18KYRA: "Fix" bug #3166235 "KYRA: Crash on startup on OS X due to invalid PAK ↵Johannes Schickel
file". Now we can show such errors in the debugger, since we initialize and the screen resolution and the debugger before initializing the resource manager. This allows our error function to open up the debugger and show the error at least. A better feedback to the user might be desirable, but it is not really feasible with our current possibilites for error reporting.
2011-11-18KYRA: Add some assert for debugging purposes.Johannes Schickel
2011-11-17Merge pull request #114 from tsoliman/keymapper2Eugene Sandulenko
KEYMAPPER: Keymapper improvements 2
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-16KYRA: Make message about missing save file a warning and no error.Johannes Schickel
2011-11-16COMMON: Rename Common::set_to to Common::fill.Johannes Schickel
This makes the name match with the name of the STL function with the same behavior.
2011-10-30KYRA: Fix some copy paste error in LoL keymap keycodesTarek Soliman
2011-10-28KYRA: Remove usage of using namespace Common in the keymap codeTarek Soliman
thanks LordHoto
2011-10-28KYRA: Move kKeymapName to be inside LoLEngineTarek Soliman
Thanks LordHoto
2011-10-27KYRA: Cleanup game keymaps on RTLTarek Soliman
This fixes an RTL problem where the keymaps linger between same-engine games. Meaning the lol keymap shows up in kyra1
2011-10-27KYRA: Added basic game keymap for LoLTarek Soliman
2011-10-24KYRA: On demand of lordHoto, remove GUIO_NOASPECT as Jap. games are in ↵Strangerke
640x400 and not 640x480
2011-10-23LAUNCHER: Add GUIO_NOASPECT to KyraStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-22KYRA: Fix memory leak when a sound is started but no free handles are left.Johannes Schickel
2011-10-02KYRA: Fix minor bug in AdLibDriver::primaryEffect1.Johannes Schickel
2011-10-02KYRA: Fix bumping into a wall AdLib SFX in Lands of Lore.Johannes Schickel
2011-10-02KYRA: Name another variable in the AdLib output code.Johannes Schickel
2011-10-02KYRA: Some minor cleanup.Johannes Schickel
2011-10-01KYRA: fix typoathrxx