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2006-04-16Removed the directory parameter from md5_fileMax Horn
svn-id: r21937
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-14Changed File::open to take a Common::String as file name parameterMax Horn
svn-id: r21867
2006-04-12Fixing mismatch between format strings and data on some systemsMax Horn
svn-id: r21827
2006-04-12sizeof(void *) != sizeof(int) for a large number of systems.Jonathan Gray
Fix a lot of debug/error statements that were using %d/%x for the result of pointer arithmetic. As C++ apparently has no format string for ptrdiff_t use %lu/%lx as appropriate. svn-id: r21824
2006-04-09Fix const correctness in Kyra's StaticResource::loadStrings and ↵Max Horn
StaticResource::loadPaletteTable (notice the difference between a pointer pointing to a pointer pointing to const memory, vs. a pointer pointing to a *constant* pointer pointing to const memory) svn-id: r21708
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵Max Horn
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵Max Horn
distinguish them) svn-id: r21686
2006-04-04Removed extra exclamation marks in warning() calls as well.Eugene Sandulenko
svn-id: r21608
2006-04-04Since our debug() adds an exclamation mark at the message end, removeEugene Sandulenko
it in several calls to avoid duplication!!11! svn-id: r21607
2006-04-02Don't try to copy str to _talkBuffer if str is pointing to _talkBuffer. ApartTorbjörn Andersson
from being unnecessary, the result of strcpy() on overlapping memory areas is unpredictable. svn-id: r21562
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-03-29Alphabetical build orderMax Horn
svn-id: r21499
2006-03-28- Commits heaviliy modifed patch #1459951 ("KYRA: Combining MIDI music with ↵Johannes Schickel
Adlib sfx") (created a wrapper class for two different sound drivers instead of adding a new variable to the KyraEngine class and chaning stuff there) - Prevents to play track 0 for non mt-32 midi devices (got ugly sound output with windows midi) svn-id: r21479
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-27Comments out unneeded code in enterNewScene (only used for cd audio version).Johannes Schickel
Fixes bug with stopping pegasus music before the animation finished. svn-id: r21469
2006-03-26Cleaned up update_playRhythmSection(). It's almost possible to understand whatTorbjörn Andersson
it's intended to do now. Renamed _unkOutputByte2 to _vibratoAndAMDepthBits. It's a pretty terrible name, but that's what it is: the two most significant bits of the Adlib BD register. Renamed _rhythmSection to _rhythmSectionBits for consistency: It's the five least significant bits of the Adlib BD register. (The remaining bit is the rhythm on/off bit. I don't think we store that one in any variable.) svn-id: r21463
2006-03-25I believe that the purpose of updateCallback45() is to add a signed value to aTorbjörn Andersson
channel's unsigned tempo. Rewrote the function to make this clearer, and renamed it update_changeChannelTempo(). svn-id: r21448
2006-03-25More renamings:Torbjörn Andersson
unk11 -> durationRandomness updateCallback12() -> update_setupNoteAndDuration() updateCallback26() -> update_setupDuration() updateCallback44() -> update_setDurationRandomness() svn-id: r21447
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443
2006-03-24Fix MSVC warningsAndrew Kurushin
svn-id: r21440
2006-03-21Implemented "sound triggers" so that the music does not stop shortly afterTorbjörn Andersson
entering the castle. I hope this is a fair approximation of how the original worked. Of course, this led to a couple of more renamings: _unk5 -> _soundTrigger updateCallback54() -> update_setSoundTrigger() snd_setUnk5() -> snd_getSoundTrigger() (yes, "get") At the moment, the only known sound triggers are the ones in the castle. If an unknown trigger is set, the debugging messages will be really, really noisy. I don't know if I should consider this a bug or an extremely annoying feature. svn-id: r21396
2006-03-20Implements cmd_shakeScreen.Johannes Schickel
svn-id: r21394
2006-03-20Initialise _haveScrollButtons, since Valgrind complained about it.Torbjörn Andersson
svn-id: r21392
2006-03-19Makes sure Brandon actually dies when he turns to stone in the kyragem roomOystein Eftevaag
svn-id: r21379
2006-03-19Fixes a potential problem in the pathfinder where an array could be accessed ↵Oystein Eftevaag
with a negative value in certain rooms svn-id: r21378
2006-03-19Adds button press animations to the menu, and resets the cursor when the ↵Oystein Eftevaag
Dialog of Death pops up. Also, mouse clicks are now registered on button up instead of button down, as in the original svn-id: r21377
2006-03-18Oops, forgot to change a variable declaration in the last commitOystein Eftevaag
svn-id: r21367
2006-03-18Changed 'amiga' keywords to 'isAmiga' in the resource handling code to avoid ↵Oystein Eftevaag
#define conflicts svn-id: r21366
2006-03-18- started to rework static resource loadingJohannes Schickel
- made some function parameters const (to work with new static res code) svn-id: r21365
2006-03-18Fixes the color of the quitting dialog text after drinking a potionOystein Eftevaag
svn-id: r21358
2006-03-18Extends seq_drinkPotionAnim() so that the color of the flask BrandonOystein Eftevaag
drinks will be correct. Also fixes a bug where an animation (Brandon ringing the bells) would play too quickly. svn-id: r21354
2006-03-17Fixes animations when brandon turns inivisible/visible.Johannes Schickel
svn-id: r21348
2006-03-17Fixes bug #1401337 ("KYRA: Platform with pegasi graphics glitch")Johannes Schickel
svn-id: r21347
2006-03-17- Fixes bug #1401432 ("KYRA: Brandon graphics glitch when exiting castle ↵Johannes Schickel
catacombs") - Fixes some sprite redraw bugs introduced with my last commits - Fixes wsa drawing bug in the cave too svn-id: r21346
2006-03-17Oops, I never meant to remove *that* line! Put it back again. (This fixes theTorbjörn Andersson
flute sound, and probably other regressions as well.) svn-id: r21345
2006-03-17The opcode functions are not allowed to modify their own channel.dataptrTorbjörn Andersson
directly. If they want a new data pointer, they have to use the dataptr parameter. This fixes a subtle bug that would cause the wrong music to play when getting the quill in Kyra 1. svn-id: r21344
2006-03-16More cleanups and renamings: _sfxSecondByteOfSong -> _sfxPriorityTorbjörn Andersson
Added some comments on the strange but probably harmless things going on in playSoundEffect() svn-id: r21340
2006-03-16Went through callbacks 51, 52 and 53, comparing them to LordHoto's annotatedTorbjörn Andersson
disassembly. I think they're correct now, and a bit easier to read. My old comments were wrong, too. I think they are for manipulating the Adlib rhythm section volumes. I'm not sure the Kyra music ever uses the Adlib rhythm section. svn-id: r21339
2006-03-16We have several functions where we need to find the pointer to a program or anTorbjörn Andersson
instrument. These are found using the lookup tables in _soundData on offsets 0 and 500 respectively. Added helper functions for that, which makes the code a lot tidier. Particularly in update_setupRhythmSection(), where it's now much clearer where it's getting all those "unk" values from. Use the checkValue() function (which limits the "total level" to its valid range) for the calculateOpLevel1() and 2() functions as well. Renamed updateCallback16() to update_waitForEndOfProgram(). svn-id: r21337
2006-03-16More renamings:Torbjörn Andersson
callbackOutput() -> setupPrograms() callbackProcess() -> executePrograms() updateCallback3() -> update_setupProgram() _unk4 -> _rhythmSection updateCallback48() -> update_setupRhythmSection() updateCallback49() -> update_playRhythmSection() updateCallback50() -> update_removeRhythmSection() svn-id: r21336
2006-03-16I don't know if it's our bug, or a bug in the original Kyra music driver, butTorbjörn Andersson
updateCallback3() would call unkOutput2(9) in at least one case. This is obviously wrong because it a) reads outside _regOffsets[], and b) writes to invalid Adlib registers. Now unkOutput2() has the same safeguards as noteOff() already had, making callbackOutput() and updateCallback3() even more similar. svn-id: r21335
2006-03-16Oops. removes some unneeded shifts and fixes now the feather bug.Johannes Schickel
svn-id: r21334
2006-03-16Fixed some comments and made a couple of cleanups to make it a bit more clearTorbjörn Andersson
just how similar callbackOutput() and updateCallback3() are. svn-id: r21333
2006-03-16- Fixes some gfx glitches (the falling feather and the falling leaf now have ↵Johannes Schickel
correct restored background) - Fixes brandon width value after loading (removes gfx glitch while talking with the tree) svn-id: r21332
2006-03-15- removes a wrong space in debugC calls in screen.cppJohannes Schickel
- implements cmd_brandonToStoneSequence and cmd_pauseMusicSeconds svn-id: r21320
2006-03-15This is a bit of a hack: Before showing the mouse cursor, take care of anyTorbjörn Andersson
pending events so that the it won't have to do a little dance, catching up, every time you enter a room. svn-id: r21316
2006-03-15On second thought, that comment is probably not necessary.Torbjörn Andersson
svn-id: r21315
2006-03-15Added mouse wheel scrolling to save/restore dialogs.Torbjörn Andersson
svn-id: r21314