Age | Commit message (Collapse) | Author |
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This fixes crashes with the plugins branch for dhewg.
svn-id: r52579
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svn-id: r52578
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svn-id: r52348
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This speeds up loading of KYRA3's TLK files by a lot, since only the index
table will be load now. This should help the startup time for KYRA3 when
playing from CD or other slow storages.
svn-id: r52347
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This also reduces the number of seeks done while loading TLK files.
svn-id: r52346
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svn-id: r52340
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svn-id: r52336
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svn-id: r52232
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svn-id: r52201
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svn-id: r52200
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svn-id: r52147
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svn-id: r51996
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(some cleanup to internal driver volume control, minor frequency change for fm-towns)
svn-id: r51930
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svn-id: r51834
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svn-id: r51757
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for music fading in Kyra 1 FM-Towns and probably other FM-Towns games). This addition applies to emulated CD audio only for now. I haven't found a way to implement this for real CDs yet. SDL doesn't seem to support this (but it might be just me? If anyone knows more about this, just tell me).
svn-id: r51741
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svn-id: r51708
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svn-id: r51706
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svn-id: r51705
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This function is actually exactly the same as Screen_v2::generateOverlay,
after I fixed the implementation of the latter last commit.
svn-id: r51704
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svn-id: r51703
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Uncovered by a valgrind warning.
svn-id: r51698
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svn-id: r51695
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svn-id: r51668
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svn-id: r51650
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- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm.
- Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing.
- Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do.
- Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others).
- Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars
- This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading.
svn-id: r51645
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svn-id: r51368
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svn-id: r51324
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It might be noteworthy that we do not support the music yet, but that might
change one day. We also do not mark the Kyra 1 Mac CD as GM only, since
that uses the included DOS sound files for now.
svn-id: r51221
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svn-id: r51187
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svn-id: r51186
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svn-id: r51183
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svn-id: r51182
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svn-id: r51181
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This finally enables animations for all of Darm's talk sequences.
svn-id: r51179
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svn-id: r51175
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svn-id: r51173
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svn-id: r51172
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svn-id: r51171
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svn-id: r51170
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svn-id: r51169
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svn-id: r51163
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svn-id: r51161
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svn-id: r51105
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svn-id: r51098
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svn-id: r51093
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* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
document it.
* Add more doxygen comments
* Cleanup
svn-id: r50963
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longer rely on using parent class names in friend classes of a subclass.
svn-id: r50952
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svn-id: r50949
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svn-id: r50948
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