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AgeCommit message (Expand)Author
2008-03-18Fixed bug preventing movement.Johannes Schickel
2008-03-17-missed animator_v2.cpp in last commitFlorian Kagerer
2008-03-17- implement opcode 29: o2_drawShapeFlorian Kagerer
2008-03-17Oops forgot to enable some code.Johannes Schickel
2008-03-17Implemented opcode 98: o2_setDeathHandlerFlagJohannes Schickel
2008-03-17Implemented opcodes:Johannes Schickel
2008-03-17Implemented opcodes:Johannes Schickel
2008-03-17- Fixed opcode 115 (fixed dragon scene)Johannes Schickel
2008-03-17Fix kyra save file naming scheme.Johannes Schickel
2008-03-17remove unnecessary code duplicationFlorian Kagerer
2008-03-17Cleanup.Johannes Schickel
2008-03-17Probably fixing string issues in menu.Johannes Schickel
2008-03-17Remove unsued variables.Johannes Schickel
2008-03-17Removed some unneeded and bug causing code.Johannes Schickel
2008-03-17Fix typo.Johannes Schickel
2008-03-17Removed unused variable.Torbjörn Andersson
2008-03-17Also allow '.' and Escape as keys for skipping sequences in HoF.Johannes Schickel
2008-03-17Let Kyra1 and Kyra2 use a common savegame version number. (cleanup)Johannes Schickel
2008-03-17Implemented quick (via hotkeys) save/load suppot for HoF.Johannes Schickel
2008-03-17Fixed KyraEngine_v2::initSceneScreenJohannes Schickel
2008-03-17- implement debugger commands: gamespeed and pass_codesFlorian Kagerer
2008-03-17- fix demoFlorian Kagerer
2008-03-16Changed Kyra2 script debug printfs to be consistent with Kyra1 ones.Johannes Schickel
2008-03-16- implemented skip flag handling in wsa related opcodesJohannes Schickel
2008-03-16fix typoFlorian Kagerer
2008-03-16- implement zanthIdleChat()Florian Kagerer
2008-03-16Implemented opcode 16: o2_soundFadeOutJohannes Schickel
2008-03-16Implemented opcode 34: o2_removeItemSlotFromInventoryJohannes Schickel
2008-03-16Implemented opcodes:Johannes Schickel
2008-03-16Reworked skipFlag handling.Johannes Schickel
2008-03-16- moved KyraEngine_v1::setupOpcodeTable from kyra_v1.cpp to kyra_v2.cppJohannes Schickel
2008-03-16Moved KyraEngine_v2::setupOpcodeTable from kyra_v2.cpp to script_v2.cppJohannes Schickel
2008-03-16Implemented opcode 30: o2_addItemToCurSceneJohannes Schickel
2008-03-16- Impelemented opcode 155: o2_stopSceneAnimationJohannes Schickel
2008-03-16- fix mouse cursor hotspot for sjis modeFlorian Kagerer
2008-03-16- fixed mouse position in Kyra1 after savegame loadingJohannes Schickel
2008-03-16- add opcode 146 - resetInputColorCode()Florian Kagerer
2008-03-15Fixed warning about unused variable.Torbjörn Andersson
2008-03-15- cleanupJohannes Schickel
2008-03-15Implemented opcodes:Johannes Schickel
2008-03-15- some more opcodes for wsa and tim sequencesFlorian Kagerer
2008-03-15Implemented opcodes:Johannes Schickel
2008-03-15- implement opcode 127 (entering the color code for the skull in the rat cave...Florian Kagerer
2008-03-15Fixed another valgrind warning.Johannes Schickel
2008-03-15Fixed some valgrind warnings.Johannes Schickel
2008-03-15Fixed bug in o2_countItemInInventory.Johannes Schickel
2008-03-15Implement opcodes:Johannes Schickel
2008-03-15animations for inventory items and mouse pointersFlorian Kagerer
2008-03-14Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADG...Max Horn
2008-03-14Advanced Detector: Changed fallback detector from a callback function pointer...Max Horn