Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-01-18 | KYRA: Rewrite the VQA decoder, using the VideoDecoder classes | Torbjörn Andersson | |
There isn't really a lot of benefit to this, but I think it's nicer if all our video decoders at least try to use the same infrastructure. | |||
2014-01-16 | KYRA: Slight cleanup. | Johannes Schickel | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-20 | KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1. | Johannes Schickel | |
This should fix annoying erroring out when invalid PAK or APK files are in the CWD (like for example some Android package files). | |||
2013-11-10 | KYRA: Plug memory leak in SoundTowns::playSoundEffect. | Johannes Schickel | |
Discovered by CID #1003909. | |||
2013-11-10 | KYRA: Properly check parameters in CharacterGenerator::start. | Johannes Schickel | |
Discoverd by CID #1003816. | |||
2013-11-10 | KYRA: Properly check for empty rects in wsaFrameAnimationStep. | Johannes Schickel | |
Discovered by covertiy (CID #1003839). | |||
2013-11-09 | KYRA: Fix wrong check order | Willem Jan Palenstijn | |
2013-10-08 | KYRA: Fixed missing curly brackets. CID 1003639 | Eugene Sandulenko | |
Although I did not consult with disassembly, judging from the game logic _unkEndSeqVar4 is used for switching certain Malcolm frames, and it is apparent that this should happen only under condition, not always. | |||
2013-09-12 | Merge pull request #378 from lordhoto/pluggable-engines-translations | Johannes Schickel | |
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES | |||
2013-09-02 | LOL: fix bug #3614957 (LOL : Crash when subtitles displayed) | athrxx | |
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-08-12 | KYRA: Fix palette glitch when quitting while viewing the family album in Kyra3. | Johannes Schickel | |
Thanks to eriktorbjorn for noticing. | |||
2013-08-12 | KYRA: Fix palette glitch in Kyra3 when loading from main menu. | Johannes Schickel | |
Formerly, the main menu was shown with the palette of the first screen for a short time. Thanks to eriktorbjorn for noticing this. | |||
2013-08-08 | KYRA: Fix Kyra3 family album animation glitch, CID 1004139 | Torbjörn Andersson | |
The first page wasn't animated, and it's likely that some of the other right-page animations were slightly off as well. | |||
2013-07-01 | KYRA: Fix (a few) font checks for systems with unsigend char. | Johannes Schickel | |
Thanks to wjp for reporting those. This only affects games with SJIS font use. | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-05-01 | KYRA: Fix loading from the Kyrandia 2 title menu | Torbjörn Andersson | |
2013-05-01 | KYRA: Fix missing music in Kyra 1 DOS intro. | Johannes Schickel | |
This is a regression from 93e69aa4da0558b05fc235684355ed38eed9863d. Thanks to eriktorbjorn to noticing that the music is missing. | |||
2013-04-27 | KYRA: (EOB) - cleanup last commit | athrxx | |
2013-04-27 | KYRA: (EOB) - add debugger functions | athrxx | |
(list_flags, set_flag, clear_flag) | |||
2013-04-27 | KYRA: (EOB) - fix original savefile import/export | athrxx | |
(flag settings were not imported/exported in EOB 1 saves) | |||
2013-04-27 | KYRA: (EOB) - minor fix in NPC sequence code | athrxx | |
2013-04-23 | KYRA: (EOB) - fix original savefile import | athrxx | |
(some monsters were not properly assigned to their spots) | |||
2013-04-23 | KYRA: (EOB) - minor changes to debugger | athrxx | |
- display some more info in show_position - remove unused variable | |||
2013-04-22 | KYRA: (EOB) - fix bug #3596547 | athrxx | |
(EOB1: Door Buttons Don't Work) | |||
2013-04-22 | KYRA: (EOB) - minor fix to door opening/closing in EOB1 | athrxx | |
2013-04-22 | KYRA: (EOB) - add debugger functions | athrxx | |
(open_door, close_door) | |||
2013-04-22 | KYRA: (EOB) - add some debugger functions | athrxx | |
(show_position, set_position) | |||
2013-04-21 | Merge pull request #324 from eriktorbjorn/kyra-midifade | Johannes Schickel | |
KYRA: Fix MIDI fade-out behaviour | |||
2013-04-21 | KYRA: (EOB) - fix bug #3611077 | athrxx | |
2013-04-21 | KYRA: (EOB) - minor cleanup | athrxx | |
2013-04-21 | KYRA: (EOB) - add debugger function (list_monsters) | athrxx | |
2013-04-21 | KYRA: Fix MIDI fade-out behaviour | Torbjörn Andersson | |
There are two ways that the music volume may be set: The setSourceVolume() specifies the current music volume, as ScummVM sees it. This is stored in _sources[].volume. The MIDI data itself can trigger volume events. These are handled by send(), which stores the volume - usually (always?) 100 - in _sources[_curSource].controllers[]. The volume is then adjusted by _sources[].volume. When music is faded out, setSourceVolume() is called repeatedly with progressively smaller values for the volume. What it should do, then, is to make sure that the volume is set to what was previously set to in send(), adjusted to the fading volume. At least, that's how I understand it. | |||
2013-04-18 | KYRA: (LOL) - fix bug in last commit for scene_lol.cpp | athrxx | |
2013-04-18 | KYRA: (EOB) - silence warning about improper use of negative value in ↵ | athrxx | |
gui_eob.cpp | |||
2013-04-18 | KYRA: (EOB) - fix possible null ptr dereference in gui_eob.cpp | athrxx | |
2013-04-18 | KYRA: (LOL) - add comment in gui_lol.cpp | athrxx | |
2013-04-18 | KYRA: (LOL) - add assert in items_lol.cpp (should silence warning about ↵ | athrxx | |
possible out of bounds access) | |||
2013-04-18 | KYRA: (LOL) - fix warning about possible out of bounds access in lol.cpp | athrxx | |
2013-04-18 | KYRA: (EOB) - remove unused variable in scene_eob.cpp | athrxx | |
2013-04-18 | KYRA: (LOL) - fix possible null ptr dereference in scene_lol.cpp | athrxx | |
2013-04-18 | KYRA: (EOB) - remove dead code in screen_eob.cpp | athrxx | |
2013-04-18 | KYRA: (HOF) - fix possible null ptr dereference in sequences_hof.cpp | athrxx | |
2013-04-18 | KYRA: (HOF) - fix possible out of bounds array access | athrxx | |
2013-04-18 | KYRA: (EOB) - add assert in sprites_eob.cpp (might fix warning about ↵ | athrxx | |
possible null ptr deref) |