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2009-03-09LOL: minor fix for text displayer (text pages now advance automatically when ↵Florian Kagerer
the speech has reached the next part) svn-id: r39250
2009-03-08LOL: some more work on the text displayer so that it handles longer texts ↵Florian Kagerer
(needed for some library books) svn-id: r39249
2009-03-08Oops, fix size argument to memset call.Johannes Schickel
svn-id: r39230
2009-03-08- CleanupJohannes Schickel
- Add FIXME svn-id: r39225
2009-03-08Cleanup.Johannes Schickel
svn-id: r39224
2009-03-08Cleanup.Johannes Schickel
svn-id: r39221
2009-03-08LOL: some opcodes for the library room (so that the game will at least not ↵Florian Kagerer
freeze when clicking one of the books) svn-id: r39210
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵Florian Kagerer
non-existent sub scripts) svn-id: r39209
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
svn-id: r39203
2009-03-07LOL: - implemented some opcodes(Florian Kagerer
svn-id: r39187
2009-03-06LOL: - some opcodes for the first throne room sequenceFlorian Kagerer
svn-id: r39168
2009-03-06LOL: - doors can now be opened and closedFlorian Kagerer
- some more work on monster walk code svn-id: r39166
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵Jordi Vilalta Prat
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
svn-id: r39125
2009-03-04Fixed compilation when ENABLE_LOL is not setFilippos Karapetis
svn-id: r39123
2009-03-04- Make Lands of Lore compileable optionally as suggested by _sev. (via ↵Johannes Schickel
ENABLE_LOL define) - Change default build system to support LoL as a subengine of KYRA. LoL is currently disabled by default. (- Minor enum name fixes for Lands of Lore code.) svn-id: r39099
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
svn-id: r39097
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
svn-id: r39051
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ↵Florian Kagerer
windows) and some bug fixes svn-id: r38818
2009-02-21LOL: implemented timers (only text fading for now)Florian Kagerer
svn-id: r38766
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-17Fix valgrind warning about mismatched delete.Johannes Schickel
svn-id: r38429
2009-02-17Fix for long delay while fading palette in Zanthia's home, when mixing potions.Johannes Schickel
svn-id: r38425
2009-02-16LOL: fixed invalid memory accessFlorian Kagerer
svn-id: r38383
2009-02-16LOL: - more work on the user interfaceFlorian Kagerer
- fixed non interactive demo svn-id: r38374
2009-02-15LOL: fix bug in kyra.datFlorian Kagerer
svn-id: r38246
2009-02-15portability fix for platforms with unsigned charWillem Jan Palenstijn
svn-id: r38229
2009-02-15LOL: - implemented proper button processing (works exactly as in Kyra 2 and ↵Florian Kagerer
3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) - keyboard control now works svn-id: r38190
2009-02-14LOL: fixed a bug in moveParty() and implemented some more gui codeFlorian Kagerer
svn-id: r36328
2009-02-14LOL: fixed bug in text displayer and some cleanupFlorian Kagerer
svn-id: r36327
2009-02-14LOL: add missing debug info to some script functionsFlorian Kagerer
svn-id: r36324
2009-02-14LOL:Florian Kagerer
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
svn-id: r36236
2009-02-05Allow ScummVM to quit while a character is talking in Kyra3.Johannes Schickel
svn-id: r36221
2009-02-02KYRA: cleanupFlorian Kagerer
svn-id: r36207
2009-02-01Fixed graphics glitches when replaying intro.Johannes Schickel
svn-id: r36193
2009-02-01- CleanupJohannes Schickel
- This time fixed the real cause of the mismatching malloc / delete[] call. svn-id: r36191
2009-02-01Removed uneeded setupPrologueData calls.Johannes Schickel
svn-id: r36188
2009-02-01Oops wrong parameter in last commit.Johannes Schickel
svn-id: r36187
2009-02-01- Fixed mismatching new[] / free.Johannes Schickel
- Fixed bad casting svn-id: r36186
2009-02-01Implemented per voice volume control. (Used for example in LoL intro)Johannes Schickel
svn-id: r36184
2009-02-01Moved some code to newly added files sequences_lol.cpp (more static sequence ↵Johannes Schickel
code is coming up in the future anyway...) svn-id: r36183
2009-02-01Oops removed accidently commited code.Johannes Schickel
svn-id: r36182
2009-02-01Removed obsolete fixme.Johannes Schickel
svn-id: r36181
2009-02-01Fixed out of bounds memory access.Johannes Schickel
svn-id: r36180
2009-02-01Fixed compilation for now.Johannes Schickel
svn-id: r36179
2009-02-01svn-id: r36178Florian Kagerer
2009-01-31o2_loadSoundFile is a dummy for non DOS versions.Johannes Schickel
svn-id: r36168