Age | Commit message (Collapse) | Author |
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svn-id: r24053
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the linker dependency graph). Porters will have to update project files
svn-id: r23974
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(the user has to set the game platform to Macintosh though, since it's
atm detected as DOS version)
svn-id: r23929
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svn-id: r23923
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defined in Common for that now
- also reworks the game flag system in general
svn-id: r23920
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svn-id: r23916
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pak files on room changes)
- uses Common::hashit_lower instead of scumm_stricmp for filename checking
svn-id: r23896
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* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
restrictions)
* Change the base Debugger class to *not* be a template class anymore;
instead, a thin (template based) wrapper class is used to hook up
debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore
svn-id: r23890
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svn-id: r23888
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(also less file loading at startup, but more on room change)
svn-id: r23887
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svn-id: r23886
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svn-id: r23881
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I commit it to branch though)
- initializes an uninitiliazied variable which caused crashes from time to time
svn-id: r23878
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svn-id: r23867
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automatically skip it if you try to watch it a second time. (Are there any
other flags that need to be cleared as well?)
svn-id: r23866
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- Less redrawing while loading a savegame.
svn-id: r23864
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svn-id: r23863
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svn-id: r23862
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svn-id: r23853
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svn-id: r23852
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salty-horse reported on irc.
svn-id: r23849
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svn-id: r23848
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svn-id: r23844
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doesn't load the entire file.
svn-id: r23843
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not a bit flag...
svn-id: r23834
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in the library part). One more sequence has also been implemented, but is off by default due to the WSA files being used apparently being decoded incorrectly.
svn-id: r23828
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the intro scrolling use constant time, rather than assuming that the screen can
be rendered once every "tick". On my^H^Hslow computers, this makes it a bit
less smooth, but that should be ok.
It also fixes a tiny glitch right after the scrolling.
svn-id: r23811
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svn-id: r23805
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filehandle name instead.
svn-id: r23800
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svn-id: r23799
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svn-id: r23789
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some static resources (strings, etc). Also
adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry.
svn-id: r23766
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redraw for later instead
svn-id: r23764
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properly unload them. The method may be slightly hackish, but I don't see how else to do it since we apparently support recursive PAK files so the File object can't be instantiated directly using the FilesystemNode. It's this, or add a function to File that gives us just the base name of the file.
svn-id: r23762
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- stating about dual license of adlib sound specific files
svn-id: r23708
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svn-id: r23698
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earlier experimental version) after discussing it with LordHoto. This works
around a bug in the "Pool of Sorrow" Adlib data which caused the channels to
drift more and more out of sync for each time the music looped. The patch
forces the channels involved to jump in sync. As with all such workarounds, it
may cause regressions. But it shouldn't.
svn-id: r23659
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out just as it's reaching its most dramatic point.
svn-id: r23657
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of handling XMIDI loops. If anyone feels like doing it properly in
midiparser_xmidi.cpp, the Exult project probably has one of the better
reference implementations. For now, though, I don't see any real need to, and
this change is clearly flagged as a hack.
svn-id: r23656
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General MIDI instrument set, so use them unless we're in MT-32 mode. This makes
the music sound a bit closer (at least to me) to what DOSbox plays.
svn-id: r23653
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match the original behaviour.
svn-id: r23652
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Adlib converter.
svn-id: r23651
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hardware, that causes an annoying spike in the volume. We already reset the
volume to 255 at the beginning of a new track anyway, as far as I can tell.
svn-id: r23650
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addition of playing the music tracks as well (Only MIDI works for now though)
svn-id: r23649
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svn-id: r23648
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
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svn-id: r23644
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svn-id: r23638
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svn-id: r23637
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movie, which is the only one we currently play.
svn-id: r23626
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