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path: root/engines/lab/detection.cpp
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2015-12-25LAB: The fonts folder is unused in PC versions, so remove its detectionFilippos Karapetis
2015-12-23LAB: Also mention Terra Nova Development in the engine copyright messageFilippos Karapetis
2015-12-23LAB: Handle some differences of the Amiga versionFilippos Karapetis
The Amiga version is still not working, as the CONTROL and INV files are missing, and the format of the font files is different
2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB; Fix a couple of typos in game descriptionStrangerke
2015-12-23LAB: Finally get rid of g_labStrangerke
2015-12-23LAB: Reduced header dependency: savegame.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Fix several cppcheck errorsStrangerke
2015-12-15LAB: Add support for the Wyrmkeep Windows trial versionFilippos Karapetis
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status
2015-12-15LAB: Rewrite the save/load systemFilippos Karapetis
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start
2015-12-15LAB: Final fix for game variant detectionEugene Sandulenko
2015-12-15LAB: Initial support for lowres modeEugene Sandulenko
2015-12-15LAB: propagate gamePlatform()Eugene Sandulenko
2015-12-15LAB: Added detection for lowres DOS versionEugene Sandulenko
2015-12-15LAB: Improved detectionEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko